Firstborn/Assets/Scenes/Distant/Exterior/DISTANT_World (6,-7)(Clone)...
Schaken-Mods f35c8a6d6e 6/21/23 update
Upgraded the framework which includes the Distant cell rendering. I have been merging meshes to cut down the Draw calls, so far gaining on average 20FPS everywhere. New bugs are the magic fails (Again) and the environment presets fail to call when outside. Currently trying to build new lightmaps for the combined meshes.
2023-06-21 11:09:52 -05:00

81 lines
2.5 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &8483213296259578230
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6702758670855583404}
- component: {fileID: 3599783328258447132}
- component: {fileID: 3391775419707782110}
m_Layer: 16
m_Name: DISTANT_World (6,-7)(Clone)
m_TagString: RPG Creation Kit/Terrain
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 2147483647
m_IsActive: 1
--- !u!4 &6702758670855583404
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8483213296259578230}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 688, y: 0.0010070801, z: -937}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!218 &3599783328258447132
Terrain:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8483213296259578230}
m_Enabled: 1
serializedVersion: 6
m_TerrainData: {fileID: 15600000, guid: beb730df6edb58b4284c4edafdc9caa3, type: 2}
m_TreeDistance: 5000
m_TreeBillboardDistance: 271
m_TreeCrossFadeLength: 0
m_TreeMaximumFullLODCount: 0
m_DetailObjectDistance: 0
m_DetailObjectDensity: 0
m_HeightmapPixelError: 200
m_SplatMapDistance: 0
m_HeightmapMaximumLOD: 0
m_ShadowCastingMode: 0
m_DrawHeightmap: 1
m_DrawInstanced: 1
m_DrawTreesAndFoliage: 1
m_StaticShadowCaster: 0
m_ReflectionProbeUsage: 0
m_MaterialTemplate: {fileID: 2100000, guid: 594ea882c5a793440b60ff72d896021e, type: 2}
m_BakeLightProbesForTrees: 0
m_PreserveTreePrototypeLayers: 0
m_DeringLightProbesForTrees: 1
m_ScaleInLightmap: 1
m_LightmapParameters: {fileID: 15203, guid: 0000000000000000f000000000000000, type: 0}
m_GroupingID: 0
m_RenderingLayerMask: 1
m_AllowAutoConnect: 1
--- !u!154 &3391775419707782110
TerrainCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8483213296259578230}
m_Material: {fileID: 0}
m_Enabled: 1
m_TerrainData: {fileID: 15600000, guid: beb730df6edb58b4284c4edafdc9caa3, type: 2}
m_EnableTreeColliders: 1