959e80cf72
assets upload description.
65 lines
1.1 KiB
Plaintext
65 lines
1.1 KiB
Plaintext
Shader "AwesomeTechnologies/TouchReact/RenderTouchBuffer"
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{
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Properties
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{
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}
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SubShader
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{
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Cull Off
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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//#pragma geometry geom
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#include "UnityCG.cginc"
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struct v2f
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{
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float4 pos : SV_POSITION;
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float4 data : TEXCOORD0;
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};
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float4 _TB_Pos;
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//[maxvertexcount(3)]
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//void geom(triangle v2f input[3], inout TriangleStream<v2f> OutputStream)
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//{
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// float3 center = (input[0].pos.xyz + input[1].pos.xyz + input[2].pos.xyz) / 3;
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// for (int i = 0; i < 3; i++)
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// {
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// input[i].pos.x = center.x + (input[i].pos.x - center.x)*2;
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// //input[i].pos.y = center.y + (input[i].pos.y - center.y);
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// input[i].pos.z = center.z + (input[i].pos.z - center.z)*2;
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// OutputStream.Append(input[i]);
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// }
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//}
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v2f vert(appdata_base v)
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{
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v2f o;
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UNITY_INITIALIZE_OUTPUT(v2f, o);
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o.pos = UnityObjectToClipPos(v.vertex);
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o.data.r = mul( unity_ObjectToWorld, v.vertex ).y/10000;
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o.data.g = 1;
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return o;
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}
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float4 frag(v2f i) : COLOR
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{
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return i.data;
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}
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ENDCG
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}
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}
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}
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