Got the formula for pocketpicking done. I am pretty happy with it. its based on value, weight, and your dexterity. the better your dexterity, and lower value and weight of the item, the better chance of stealing.
Finished making lockpicking for doors. Next I will make one for chests with a different type of lock, also increase skill points when successfully picked a lock.
I built a beta so I can actually play the game and test it. Character menu is finished and all races are done. A few hairs clearly need edited otherwise it all looked good from what I could see.