Upgraded the framework which includes the Distant cell rendering. I have been merging meshes to cut down the Draw calls, so far gaining on average 20FPS everywhere. New bugs are the magic fails (Again) and the environment presets fail to call when outside. Currently trying to build new lightmaps for the combined meshes.
Added ownership to all items, added perk points for certain things, added a male outfit, going thru and removing all BLEND files and replacing with FBX, fixed a few errors when loading between scenes, moved Wothabs Entry door a little so its not at the border of a cell, Joe Biden sucks.
Finished lockpicking. tied it to the Attributes system. when you pick a lock you gain dexterity, the higher your dexterity, the easier it is to pick locks.
Finished making lockpicking for doors. Next I will make one for chests with a different type of lock, also increase skill points when successfully picked a lock.