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{
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"name": "Unity.Burst",
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"references": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": true,
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"overrideReferences": true,
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"precompiledReferences": [
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"Unity.Burst.Unsafe.dll"
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],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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