Firstborn/Library/PackageCache/com.unity.burst@1.8.4/Runtime/CompilerServices/Loop.cs

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2023-03-28 13:24:16 -04:00
namespace Unity.Burst.CompilerServices
{
#if UNITY_BURST_EXPERIMENTAL_LOOP_INTRINSICS
public static class Loop
{
/// <summary>
/// Must be called from inside a loop.
/// Will cause a compiler error in Burst-compiled code if the loop is not auto-vectorized.
/// </summary>
public static void ExpectVectorized() { }
/// <summary>
/// Must be called from inside a loop.
/// Will cause a compiler error in Burst-compiled code if the loop is auto-vectorized.
/// </summary>
public static void ExpectNotVectorized() { }
}
#endif
}