37 lines
		
	
	
		
			987 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			37 lines
		
	
	
		
			987 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|   | using System.Collections; | |||
|  | using System.Collections.Generic; | |||
|  | using UnityEngine; | |||
|  | using XNode; | |||
|  | using RPGCreationKit.DialogueSystem; | |||
|  | using RPGCreationKit; | |||
|  | 
 | |||
|  | namespace RPGCreationKit.DialogueSystem | |||
|  | { | |||
|  |     [CreateNodeMenu("Dialogue System/Condition", order = 3)] | |||
|  |     [NodeTint("#9a5d13")] | |||
|  |     public class ConditionsNode : DialogueNode  | |||
|  | 	{ | |||
|  | 
 | |||
|  |         [Output(backingValue = ShowBackingValue.Never)] public DialogueNode resultTrue; | |||
|  |         [Output(backingValue = ShowBackingValue.Never)] public DialogueNode resultFalse; | |||
|  | 
 | |||
|  |         [TextArea] public string comment = "#Comment"; | |||
|  |         public Condition[] conditions; | |||
|  | 
 | |||
|  | 		// Use this for initialization | |||
|  | 		protected override void Init() { | |||
|  | 			base.Init(); | |||
|  | 			 | |||
|  | 		} | |||
|  | 
 | |||
|  |         // Return the correct value of an output port when requested | |||
|  |         public override object GetValue(NodePort port) { | |||
|  | 			return null; // Replace this | |||
|  | 		} | |||
|  | 
 | |||
|  |         public override void Trigger() | |||
|  |         { | |||
|  |             throw new System.NotImplementedException(); | |||
|  |         } | |||
|  |     } | |||
|  | } |