Firstborn/Assets/MeshBaker/Editor/MB3_ShaderTexturePropertyDr...

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C#
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using UnityEditor;
using UnityEngine;
using DigitalOpus.MB.Core;
namespace DigitalOpus.MB.Testing
{
[CustomPropertyDrawer(typeof(ShaderTextureProperty))]
public class MB3_ShaderTexturePropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
label = EditorGUI.BeginProperty(position, label, property);
Rect contentPosition = EditorGUI.PrefixLabel(position, label);
if (position.height > 16f)
{
position.height = 16f;
EditorGUI.indentLevel += 1;
contentPosition = EditorGUI.IndentedRect(position);
contentPosition.y += 18f;
}
contentPosition.width *= 0.75f;
EditorGUI.indentLevel = 0;
EditorGUI.PropertyField(contentPosition, property.FindPropertyRelative("name"), GUIContent.none);
contentPosition.x += contentPosition.width;
contentPosition.width /= 3f;
EditorGUIUtility.labelWidth = 50f;
EditorGUI.PropertyField(contentPosition, property.FindPropertyRelative("isNormalMap"), new GUIContent("isBump"));
EditorGUI.EndProperty();
}
}
}