Firstborn/Assets/MeshBaker/scripts/MB3_BoneWeightCopier.cs

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using UnityEngine;
using System;
using System.Collections;
public class MB3_BoneWeightCopier : MonoBehaviour {
public GameObject inputGameObject;
public GameObject outputPrefab;
public float radius = .01f;
public SkinnedMeshRenderer seamMesh;
public string outputFolder;
}