131 lines
5.8 KiB
C#
131 lines
5.8 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using Cinemachine;
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using Cinemachine.Utility;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEngine.TestTools.Utils;
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namespace Tests.Runtime
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{
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#if CINEMACHINE_PHYSICS_2D
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public class Confiner2DUnitTests : CinemachineFixtureBase
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{
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private Camera cam;
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private CinemachineVirtualCamera vcam;
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private CinemachineConfiner2D confiner2D;
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[SetUp]
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public override void SetUp()
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{
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cam = CreateGameObject("MainCamera", typeof(Camera), typeof(CinemachineBrain)).GetComponent<Camera>();
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var vcamHolder = CreateGameObject("CM Vcam", typeof(CinemachineVirtualCamera), typeof(CinemachineConfiner2D));
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vcam = vcamHolder.GetComponent<CinemachineVirtualCamera>();
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confiner2D = vcamHolder.GetComponent<CinemachineConfiner2D>();
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vcam.Priority = 100;
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cam.orthographic = true;
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vcam.AddExtension(confiner2D);
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vcam.m_Lens.OrthographicSize = UnityVectorExtensions.Epsilon;
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base.SetUp();
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}
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[TearDown]
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public override void TearDown()
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{
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vcam.m_Lens.OrthographicSize = 1;
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base.TearDown();
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}
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private static IEnumerable ColliderTestCases
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{
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get
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{
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yield return new TestCaseData(new[] {Vector2.left, Vector2.up, Vector2.right, Vector2.down}).SetName("Clockwise").Returns(null);
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yield return new TestCaseData(new[] {Vector2.left, Vector2.down, Vector2.right, Vector2.up}).SetName("Counter-Clockwise").Returns(null);
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}
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}
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[UnityTest, TestCaseSource(nameof(ColliderTestCases))]
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public IEnumerator Test_SimpleSquareConfiner_OrderIndependent_PolygonCollider2D(Vector2[] testPoints)
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{
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var polygonCollider2D = CreateGameObject("PolygonCollider2DHolder", typeof(PolygonCollider2D)).GetComponent<PolygonCollider2D>();
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confiner2D.m_BoundingShape2D = polygonCollider2D;
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confiner2D.m_Damping = 0;
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confiner2D.m_MaxWindowSize = 0;
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// clockwise
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polygonCollider2D.points = testPoints;
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confiner2D.InvalidateCache();
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vcam.transform.position = Vector3.zero;
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yield return null; // wait one frame
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Assert.That(vcam.State.CorrectedPosition, Is.EqualTo(Vector3.zero).Using(Vector3EqualityComparer.Instance));
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vcam.transform.position = Vector2.left * 2f;
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yield return null; // wait one frame
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Assert.That((vcam.State.CorrectedPosition - Vector3.left).sqrMagnitude, Is.LessThan(UnityVectorExtensions.Epsilon));
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vcam.transform.position = Vector2.up * 2f;
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yield return null; // wait one frame
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Assert.That((vcam.State.CorrectedPosition - Vector3.up).sqrMagnitude, Is.LessThan(UnityVectorExtensions.Epsilon));
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vcam.transform.position = Vector2.right * 2f;
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yield return null; // wait one frame
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Assert.That((vcam.State.CorrectedPosition - Vector3.right).sqrMagnitude, Is.LessThan(UnityVectorExtensions.Epsilon));
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vcam.transform.position = Vector2.down * 2f;
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yield return null; // wait one frame
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Assert.That((vcam.State.CorrectedPosition - Vector3.down).sqrMagnitude, Is.LessThan(UnityVectorExtensions.Epsilon));
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}
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[UnityTest, TestCaseSource(nameof(ColliderTestCases))]
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public IEnumerator Test_SimpleSquareConfiner_OrderIndependent_CompositeCollider2D(Vector2[] testPoints)
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{
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var compositeHolder = CreateGameObject("CompositeCollider2DHolder", typeof(Rigidbody2D), typeof(CompositeCollider2D));
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var rigidbody2D = compositeHolder.GetComponent<Rigidbody2D>();
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rigidbody2D.bodyType = RigidbodyType2D.Kinematic;
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rigidbody2D.isKinematic = true;
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rigidbody2D.simulated = false;
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var compositeCollider2D = compositeHolder.GetComponent<CompositeCollider2D>();
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compositeCollider2D.geometryType = CompositeCollider2D.GeometryType.Polygons;
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var polyHolder = CreateGameObject("PolygonCollider2DHolder", typeof(PolygonCollider2D));
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polyHolder.transform.parent = compositeHolder.transform;
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var polygonCollider2D = polyHolder.GetComponent<PolygonCollider2D>();
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polygonCollider2D.usedByComposite = true;
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confiner2D.m_BoundingShape2D = compositeCollider2D;
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confiner2D.m_Damping = 0;
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confiner2D.m_MaxWindowSize = 0;
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// clockwise
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polygonCollider2D.points = testPoints;
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confiner2D.InvalidateCache();
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vcam.transform.position = Vector3.zero;
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yield return null; // wait one frame
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Assert.That(vcam.State.CorrectedPosition, Is.EqualTo(Vector3.zero).Using(Vector3EqualityComparer.Instance));
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vcam.transform.position = Vector2.left * 2f;
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yield return null; // wait one frame
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Assert.That((vcam.State.CorrectedPosition - Vector3.left).sqrMagnitude, Is.LessThan(UnityVectorExtensions.Epsilon));
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vcam.transform.position = Vector2.up * 2f;
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yield return null; // wait one frame
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Assert.That((vcam.State.CorrectedPosition - Vector3.up).sqrMagnitude, Is.LessThan(UnityVectorExtensions.Epsilon));
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vcam.transform.position = Vector2.right * 2f;
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yield return null; // wait one frame
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Assert.That((vcam.State.CorrectedPosition - Vector3.right).sqrMagnitude, Is.LessThan(UnityVectorExtensions.Epsilon));
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vcam.transform.position = Vector2.down * 2f;
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yield return null; // wait one frame
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Assert.That((vcam.State.CorrectedPosition - Vector3.down).sqrMagnitude, Is.LessThan(UnityVectorExtensions.Epsilon));
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}
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}
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#endif
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}
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