Firstborn/Library/PackageCache/com.unity.cinemachine@2.8.9/Samples~/Cinemachine Example Scenes/Scenes/DualTarget/PointAtAimTarget.cs

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2023-03-28 13:24:16 -04:00
using UnityEngine;
public class PointAtAimTarget : MonoBehaviour
{
[Tooltip("This object represents the aim target. We always point toeards this")]
public Transform AimTarget;
void Update()
{
// Aim at the aim target
if (AimTarget == null)
return;
var dir = AimTarget.position - transform.position;
if (dir.sqrMagnitude > 0.01f)
transform.rotation = Quaternion.LookRotation(dir);
}
}