Firstborn/Library/PackageCache/com.unity.cinemachine@2.8.9/Samples~/Cinemachine Example Scenes/Scenes/AimingRig/AimingRig.unity

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m_Title: Aiming Rig
m_Description: 'Use WASD to move the character, and the mouse to rotate.
The
3rdPerson vcam is set up follow an invisible child of the player, which rotates
itself in response to mouse movement.
The 3rdPersonAim extension locks
the camera reticle to the first object that a raycast from the camera position
intersects, and this is stable even in the presence of some camera noise.
The
secondary (red dot) reticle shows what the player would hit if a shot were fired.
This may be different from the outer reticle if a nearby obstacle obstructs the
player from seeing the object under the camera reticle. When the outer and inner
recticles are not on the same position, the outer reticle moves apart to show
that the aiming is inaccurate.
The dual reticle behaviour can be disabled
by setting the Aim Target reticle field to null in the 3rdPersonAim extension.
Finally,
the (optional - enable it to see what it does) ThirdPersonFollowDistanceModifier
component modifies the camera distance as a function of vertical camera angle,
mimicking the 3-orbit setup of the FreeLook by using a simple curve to modify
the distance.'
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