Firstborn/Assets/RPG Creation Kit/Scripts/Databases/Quests Database/QuestsDatabaseFile.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
using UnityEditor;
namespace RPGCreationKit
{
[System.Serializable]
public class QuestsDatabaseDictionary : SerializableDictionary<string, Quest> { }
[CreateAssetMenu(fileName = "New Quests Database", menuName = "RPG Creation Kit/Databases/New Quests Database", order = 1)]
public class QuestsDatabaseFile : RckDatabase
{
[SerializeField] private List<Quest> allItems = new List<Quest>();
public QuestsDatabaseDictionary dictionary;
#if UNITY_EDITOR
[ContextMenu("Fill With All Items")]
public override void fill()
{
dictionary.Clear();
allItems = GetAllInstances<Quest>();
for (int i = 0; i < allItems.Count; i++)
{
if (allItems[i] != null)
dictionary.Add(allItems[i].questID, allItems[i]);
}
}
public static List<T> GetAllInstances<T>() where T : Quest
{
string[] guids = AssetDatabase.FindAssets("t:" + typeof(T).Name);
List<T> a = new List<T>(guids.Length);
for (int i = 0; i < guids.Length; i++)
{
string path = AssetDatabase.GUIDToAssetPath(guids[i]);
a.Add(AssetDatabase.LoadAssetAtPath<T>(path));
}
return a;
}
#endif
}
}