361 lines
15 KiB
C#
361 lines
15 KiB
C#
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#if CINEMACHINE_EXPERIMENTAL_VCAM
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using UnityEngine;
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using UnityEditor;
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using Cinemachine.Editor;
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using System.Collections.Generic;
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using Cinemachine.Utility;
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namespace Cinemachine
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{
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[CustomEditor(typeof(CinemachineNewFreeLook))]
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sealed class CinemachineNewFreeLookEditor
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: CinemachineVirtualCameraBaseEditor<CinemachineNewFreeLook>
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{
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GUIContent[] m_OrbitNames = new GUIContent[]
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{ new GUIContent("Top Rig"), new GUIContent("Main Rig"), new GUIContent("Bottom Rig") };
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GUIContent m_CustomizeLabel = new GUIContent(
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"Customize", "Custom settings for this rig. If unchecked, main rig settins will be used");
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VcamStageEditorPipeline m_PipelineSet = new VcamStageEditorPipeline();
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/// <summary>Get the property names to exclude in the inspector.</summary>
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/// <param name="excluded">Add the names to this list</param>
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protected override void GetExcludedPropertiesInInspector(List<string> excluded)
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{
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base.GetExcludedPropertiesInInspector(excluded);
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excluded.Add(FieldPath(x => x.m_Rigs)); // can't use HideInInspector for this
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excluded.Add(FieldPath(x => x.m_Orbits));
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excluded.Add(FieldPath(x => x.m_SplineCurvature));
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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Undo.undoRedoPerformed += ResetTargetOnUndo;
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m_PipelineSet.Initialize(
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// GetComponent
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(stage, result) =>
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{
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int numNullComponents = 0;
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foreach (var obj in targets)
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{
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var vcam = obj as CinemachineNewVirtualCamera;
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if (vcam != null)
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{
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var c = vcam.GetCinemachineComponent(stage);
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if (c != null)
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result.Add(c);
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else
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++numNullComponents;
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}
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}
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return numNullComponents;
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},
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// SetComponent
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(stage, type) =>
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{
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Undo.SetCurrentGroupName("Cinemachine pipeline change");
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foreach (var obj in targets)
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{
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var vcam = obj as CinemachineNewVirtualCamera;
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if (vcam != null)
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{
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Component c = vcam.GetCinemachineComponent(stage);
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if (c != null && c.GetType() == type)
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continue;
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if (c != null)
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{
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Undo.DestroyObjectImmediate(c);
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vcam.InvalidateComponentCache();
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}
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if (type != null)
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{
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Undo.AddComponent(vcam.gameObject, type);
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vcam.InvalidateComponentCache();
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}
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}
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}
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});
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m_PipelineSet.SetStageIsLocked(CinemachineCore.Stage.Body);
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for (int i = 0; i < targets.Length; ++i)
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(targets[i] as CinemachineNewFreeLook).UpdateInputAxisProvider();
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}
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protected override void OnDisable()
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{
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m_PipelineSet.Shutdown();
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base.OnDisable();
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}
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void ResetTargetOnUndo()
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{
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ResetTarget();
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}
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public override void OnInspectorGUI()
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{
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// Ordinary properties
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BeginInspector();
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DrawHeaderInInspector();
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DrawPropertyInInspector(FindProperty(x => x.m_Priority));
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DrawTargetsInInspector(FindProperty(x => x.m_Follow), FindProperty(x => x.m_LookAt));
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DrawPropertyInInspector(FindProperty(x => x.m_StandbyUpdate));
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DrawLensSettingsInInspector(FindProperty(x => x.m_Lens));
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DrawRemainingPropertiesInInspector();
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// Orbits
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Orbits", EditorStyles.boldLabel);
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SerializedProperty orbits = FindProperty(x => x.m_Orbits);
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EditorGUI.BeginChangeCheck();
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for (int i = 0; i < 3; ++i)
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{
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var o = orbits.GetArrayElementAtIndex(i);
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Rect rect = EditorGUILayout.GetControlRect(true);
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InspectorUtility.MultiPropertyOnLine(
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rect, m_OrbitNames[i],
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new [] { o.FindPropertyRelative(() => Target.m_Orbits[i].m_Height),
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o.FindPropertyRelative(() => Target.m_Orbits[i].m_Radius) },
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null);
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}
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EditorGUILayout.PropertyField(FindProperty(x => x.m_SplineCurvature));
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if (EditorGUI.EndChangeCheck())
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serializedObject.ApplyModifiedProperties();
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// Pipeline Stages
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EditorGUILayout.Space();
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var selectedRig = Selection.objects.Length == 1
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? GUILayout.Toolbar(s_SelectedRig, s_RigNames) : 0;
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if (selectedRig != s_SelectedRig)
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{
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Undo.RecordObject(Target, "selected rig");
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Target.m_VerticalAxis.Value = selectedRig == 0 ? 1 : (selectedRig == 1 ? 0.5f : 0);
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}
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s_SelectedRig = selectedRig;
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EditorGUILayout.BeginVertical(GUI.skin.box);
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if (selectedRig == 1)
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m_PipelineSet.OnInspectorGUI(false);
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else
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DrawRigEditor(selectedRig == 0 ? 0 : 1);
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EditorGUILayout.EndVertical();
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// Extensions
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DrawExtensionsWidgetInInspector();
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}
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static GUIContent[] s_RigNames =
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{
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new GUIContent("Top Rig"),
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new GUIContent("Main Rig"),
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new GUIContent("Bottom Rig")
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};
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static int s_SelectedRig = 1;
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Vector3 mPreviousPosition; // for position dragging
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private void OnSceneGUI()
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{
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if (!Target.UserIsDragging)
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mPreviousPosition = Target.transform.position;
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if (Selection.Contains(Target.gameObject) && Tools.current == Tool.Move
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&& Event.current.type == EventType.MouseDrag)
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{
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// User might be dragging our position handle
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Target.UserIsDragging = true;
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Vector3 delta = Target.transform.position - mPreviousPosition;
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if (!delta.AlmostZero())
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{
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m_PipelineSet.OnPositionDragged(delta);
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mPreviousPosition = Target.transform.position;
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// Adjust the rigs height and scale
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Transform follow = Target.Follow;
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if (follow != null)
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{
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Undo.RegisterCompleteObjectUndo(Target, "Camera drag");
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Vector3 up = Target.State.ReferenceUp;
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float heightDelta = Vector3.Dot(up, delta);
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Vector3 fwd = (Target.State.FinalPosition - follow.position).normalized;
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float oldRadius = Target.GetLocalPositionForCameraFromInput(
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Target.m_VerticalAxis.Value).magnitude;
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float newRadius = Mathf.Max(0.01f, oldRadius + Vector3.Dot(fwd, delta));
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for (int i = 0; i < 3; ++i)
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{
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Target.m_Orbits[i].m_Height += heightDelta;
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if (oldRadius > 0.001f)
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Target.m_Orbits[i].m_Radius *= newRadius / oldRadius;
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}
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}
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}
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}
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else if (GUIUtility.hotControl == 0 && Target.UserIsDragging)
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{
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// We're not dragging anything now, but we were
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InspectorUtility.RepaintGameView();
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Target.UserIsDragging = false;
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}
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}
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void DrawRigEditor(int rigIndex)
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{
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const float kBoxMargin = 3;
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SerializedProperty rig = FindProperty(x => x.m_Rigs).GetArrayElementAtIndex(rigIndex);
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CinemachineNewFreeLook.Rig def = new CinemachineNewFreeLook.Rig(); // for properties
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EditorGUIUtility.labelWidth -= kBoxMargin;
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++EditorGUI.indentLevel;
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var components = Target.ComponentCache;
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if (DrawFoldoutPropertyWithEnabledCheckbox(
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rig.FindPropertyRelative(() => def.m_CustomLens),
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rig.FindPropertyRelative(() => def.m_Lens)))
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{
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Target.m_Rigs[rigIndex].m_Lens = Target.m_Lens;
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}
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int index = (int)CinemachineCore.Stage.Body;
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if (components[index] is CinemachineTransposer)
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{
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if (DrawFoldoutPropertyWithEnabledCheckbox(
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rig.FindPropertyRelative(() => def.m_CustomBody),
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rig.FindPropertyRelative(() => def.m_Body)))
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{
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Target.m_Rigs[rigIndex].m_Body.PullFrom(
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components[index] as CinemachineTransposer);
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}
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}
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index = (int)CinemachineCore.Stage.Aim;
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if (components[index] is CinemachineComposer)
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{
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if (DrawFoldoutPropertyWithEnabledCheckbox(
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rig.FindPropertyRelative(() => def.m_CustomAim),
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rig.FindPropertyRelative(() => def.m_Aim)))
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{
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Target.m_Rigs[rigIndex].m_Aim.PullFrom(
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components[index] as CinemachineComposer);
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}
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}
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index = (int)CinemachineCore.Stage.Noise;
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if (components[index] is CinemachineBasicMultiChannelPerlin)
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{
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if (DrawFoldoutPropertyWithEnabledCheckbox(
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rig.FindPropertyRelative(() => def.m_CustomNoise),
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rig.FindPropertyRelative(() => def.m_Noise)))
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{
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Target.m_Rigs[rigIndex].m_Noise.PullFrom(
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components[index] as CinemachineBasicMultiChannelPerlin);
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}
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}
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--EditorGUI.indentLevel;
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EditorGUIUtility.labelWidth += kBoxMargin;
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}
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// Returns true if default value should be applied
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bool DrawFoldoutPropertyWithEnabledCheckbox(
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SerializedProperty enabledProperty, SerializedProperty property)
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{
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GUIContent label = new GUIContent(property.displayName, property.tooltip);
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Rect rect = EditorGUILayout.GetControlRect(true,
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(enabledProperty.boolValue && property.isExpanded)
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? EditorGUI.GetPropertyHeight(property)
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: EditorGUIUtility.singleLineHeight);
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Rect r = rect; r.height = EditorGUIUtility.singleLineHeight;
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if (!enabledProperty.boolValue)
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EditorGUI.LabelField(r, label);
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float labelWidth = EditorGUIUtility.labelWidth;
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bool newValue = EditorGUI.ToggleLeft(
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new Rect(labelWidth, r.y, r.width - labelWidth, r.height),
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m_CustomizeLabel, enabledProperty.boolValue);
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if (newValue != enabledProperty.boolValue)
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{
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enabledProperty.boolValue = newValue;
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enabledProperty.serializedObject.ApplyModifiedProperties();
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property.isExpanded = newValue;
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return true;
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}
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if (newValue == true)
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{
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EditorGUI.BeginChangeCheck();
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EditorGUI.PropertyField(rect, property, property.isExpanded);
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if (EditorGUI.EndChangeCheck())
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enabledProperty.serializedObject.ApplyModifiedProperties();
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}
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return false;
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}
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[DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineNewFreeLook))]
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private static void DrawFreeLookGizmos(CinemachineNewFreeLook vcam, GizmoType selectionType)
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{
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// Standard frustum and logo
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CinemachineBrainEditor.DrawVirtualCameraBaseGizmos(vcam, selectionType);
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Color originalGizmoColour = Gizmos.color;
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bool isActiveVirtualCam = CinemachineCore.Instance.IsLive(vcam);
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Gizmos.color = isActiveVirtualCam
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? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour
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: CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour;
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if (vcam.Follow != null)
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{
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Vector3 pos = vcam.Follow.position;
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Vector3 up = Vector3.up;
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CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(vcam);
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if (brain != null)
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up = brain.DefaultWorldUp;
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var middleRig = vcam.GetComponent<CinemachineTransposer>();
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if (middleRig != null)
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{
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float scale = vcam.m_RadialAxis.Value;
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Quaternion orient = middleRig.GetReferenceOrientation(up);
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up = orient * Vector3.up;
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var orbital = middleRig as CinemachineOrbitalTransposer;
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if (orbital != null)
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{
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float rotation = orbital.m_XAxis.Value + orbital.m_Heading.m_Bias;
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orient = Quaternion.AngleAxis(rotation, up) * orient;
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}
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CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
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pos + up * vcam.m_Orbits[0].m_Height * scale,
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orient, vcam.m_Orbits[0].m_Radius * scale);
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CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
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pos + up * vcam.m_Orbits[1].m_Height * scale,
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orient, vcam.m_Orbits[1].m_Radius * scale);
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CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
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pos + up * vcam.m_Orbits[2].m_Height * scale,
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orient, vcam.m_Orbits[2].m_Radius * scale);
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DrawCameraPath(pos, orient, vcam);
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}
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}
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Gizmos.color = originalGizmoColour;
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}
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private static void DrawCameraPath(
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Vector3 atPos, Quaternion orient, CinemachineNewFreeLook vcam)
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{
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Matrix4x4 prevMatrix = Gizmos.matrix;
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Gizmos.matrix = Matrix4x4.TRS(atPos, orient, Vector3.one);
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const int kNumSteps = 20;
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Vector3 currPos = vcam.GetLocalPositionForCameraFromInput(0f);
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for (int i = 1; i < kNumSteps + 1; ++i)
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{
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float t = (float)i / (float)kNumSteps;
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Vector3 nextPos = vcam.GetLocalPositionForCameraFromInput(t);
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Gizmos.DrawLine(currPos, nextPos);
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currPos = nextPos;
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}
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Gizmos.matrix = prevMatrix;
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}
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}
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}
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#endif
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