78 lines
2.6 KiB
C#
78 lines
2.6 KiB
C#
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//----------------------------------------------
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// MeshBaker
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// Copyright © 2011-2012 Ian Deane
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//----------------------------------------------
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using UnityEngine;
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using System.Collections;
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using System.IO;
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using System;
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using System.Collections.Specialized;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using UnityEditor;
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using DigitalOpus.MB.Core;
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namespace DigitalOpus.MB.MBEditor
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{
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[CustomEditor(typeof(MB3_MultiMeshBaker))]
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public class MB3_MultiMeshBakerEditor : Editor
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{
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MB3_MeshBakerEditorInternal mbe = new MB3_MeshBakerEditorInternal();
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[MenuItem(@"GameObject/Create Other/Mesh Baker/TextureBaker and MultiMeshBaker", false, 100)]
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public static GameObject CreateNewMeshBaker()
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{
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MB3_TextureBaker[] mbs = (MB3_TextureBaker[])GameObject.FindObjectsOfType(typeof(MB3_TextureBaker));
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Regex regex = new Regex(@"\((\d+)\)$", RegexOptions.Compiled | RegexOptions.CultureInvariant);
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int largest = 0;
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try
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{
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for (int i = 0; i < mbs.Length; i++)
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{
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Match match = regex.Match(mbs[i].name);
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if (match.Success)
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{
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int val = Convert.ToInt32(match.Groups[1].Value);
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if (val >= largest)
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largest = val + 1;
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}
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}
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}
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catch (Exception e)
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{
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if (e == null) e = null; //Do nothing supress compiler warning
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}
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GameObject nmb = new GameObject("TextureBaker (" + largest + ")");
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nmb.transform.position = Vector3.zero;
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MB3_TextureBaker tb = nmb.AddComponent<MB3_TextureBaker>();
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tb.packingAlgorithm = MB2_PackingAlgorithmEnum.MeshBakerTexturePacker;
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MB3_MeshBakerGrouper mbg = nmb.AddComponent<MB3_MeshBakerGrouper>();
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GameObject meshBaker = new GameObject("MultiMeshBaker");
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MB3_MultiMeshBaker mmb = meshBaker.AddComponent<MB3_MultiMeshBaker>();
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mmb.meshCombiner.settingsHolder = mbg;
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meshBaker.transform.parent = nmb.transform;
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return nmb;
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}
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void OnEnable()
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{
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mbe.OnEnable(serializedObject);
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}
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void OnDisable()
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{
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mbe.OnDisable();
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}
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public override void OnInspectorGUI()
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{
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mbe.OnInspectorGUI(serializedObject, (MB3_MeshBakerCommon)target, typeof(MB3_MeshBakerEditorWindow));
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}
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}
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}
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