Firstborn/Assets/Scripts/Metadata.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
[Serializable]
public struct Metadata : IEquatable<Metadata>
{
public bool IsOwnedByNPC;
public bool Equals(Metadata other)
{
return IsOwnedByNPC.Equals(other.IsOwnedByNPC);
}
}