Firstborn/Assets/Scripts/AmbienceSoundFX.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
using RPGCreationKit.Player;
using UnityEngine.EventSystems;
public class AmbienceSoundFX : MonoBehaviour
{
public AudioClip AmbienceClip;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
// private void OnTriggerEnter(Collider other) {
// if (other == RPGCreationKit.Player.RckPlayer.instance.gameObject. {
// GameAudioManager.instance.PlayOneShot(AudioSources.Ambience, AmbienceClip);
// }
// }
}