1084 lines
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attributes:
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spellsKnowledge:
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DoorData:
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aiAttributes:
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attributes:
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activeEffects: []
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aiInventory:
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items: []
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speakerIndex: 0
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lookAtTarget: 0
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aiCustomPathID:
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selectedSteeringBehaviour: 0
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arriveSteeringBehaviourDeceleration: 0
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aiPathCurrentIndex: 0
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playingEnterAnimationActionPoint: 0
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allowsLootOfEquipment: 0
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perceptionEnabled: 0
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checkTick: 0
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radius: 0
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sphereYoffset: 0
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sphereZoffset: 0
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entityHesFighting: []
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weaponDrawn: 0
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treeTickRate: 0
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xFrames: 0
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purposeBehaviourTreeID:
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combatBehaviourTreeID:
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cellIDMovingTo:
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doorEnteredID:
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ai: {fileID: 0}
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ITargetableID:
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items: []
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speakerIndex: 0
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dialogueLookAt: 0
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aiCustomPathID:
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fixingInPlaceForActionPoint: 0
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playingEnterAnimationActionPoint: 0
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allowsLootWhenDead: 0
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allowsLootOfEquipment: 0
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perceptionEnabled: 0
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checkTick: 0
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radius: 0
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sphereYoffset: 0
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sphereZoffset: 0
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entityHesFighting: []
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isDrawingWeapon: 0
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weaponDrawn: 0
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treeTickRate: 0
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xFrames: 0
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xSeconds: 0
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curBehaviourTreeID:
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purposeBehaviourTreeID:
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combatBehaviourTreeID:
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keepTicking: 0
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startingCellID:
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saveCellID:
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runtimeSaveCellID:
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hipsPosition: {x: 0, y: 0, z: 0}
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hipsRotation: {x: 0, y: 0, z: 0, w: 0}
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ragdollSaveData:
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ragdollElements: []
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mainTargetID:
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mainTargetType: 0
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isReachingDoor: 0
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cellIDMovingTo:
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