32 lines
646 B
C#
32 lines
646 B
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
|
|||
|
namespace KevinIglesias {
|
|||
|
|
|||
|
public class BucketRouteAnimator : StateMachineBehaviour {
|
|||
|
|
|||
|
BucketRoute bR;
|
|||
|
|
|||
|
public float delay;
|
|||
|
|
|||
|
public bool lift;
|
|||
|
|
|||
|
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
|
|||
|
|
|||
|
if(bR == null)
|
|||
|
{
|
|||
|
bR = animator.GetComponent<BucketRoute>();
|
|||
|
}
|
|||
|
|
|||
|
if(bR != null)
|
|||
|
{
|
|||
|
bR.LiftBucket(delay, lift);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|