Firstborn/Assets/Crafting Mecanim Animation .../Code/IKHands.cs

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using UnityEngine;
using System.Collections;
public class IKHands : MonoBehaviour {
public Transform leftHandObj;
public Transform rightHandObj;
public Transform attachLeft;
public Transform attachRight;
public float leftHandPositionWeight;
public float leftHandRotationWeight;
public float rightHandPositionWeight;
public float rightHandRotationWeight;
private Animator animator;
void Start() {
animator = this.gameObject.GetComponent<Animator>();
}
void OnAnimatorIK(int layerIndex) {
if(leftHandObj != null){
animator.SetIKPositionWeight(AvatarIKGoal.LeftHand,leftHandPositionWeight);
animator.SetIKRotationWeight(AvatarIKGoal.LeftHand,leftHandRotationWeight);
animator.SetIKPosition(AvatarIKGoal.LeftHand,attachLeft.position);
animator.SetIKRotation(AvatarIKGoal.LeftHand,attachLeft.rotation);
}
if(rightHandObj != null){
animator.SetIKPositionWeight(AvatarIKGoal.RightHand,rightHandPositionWeight);
animator.SetIKRotationWeight(AvatarIKGoal.RightHand,rightHandRotationWeight);
animator.SetIKPosition(AvatarIKGoal.RightHand,attachRight.position);
animator.SetIKRotation(AvatarIKGoal.RightHand,attachRight.rotation);
}
}
}