38 lines
		
	
	
		
			695 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			38 lines
		
	
	
		
			695 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|   | namespace UnityEditor.ShaderGraph | ||
|  | { | ||
|  |     struct Identifier | ||
|  |     { | ||
|  |         uint m_Version; | ||
|  |         int m_Index; | ||
|  | 
 | ||
|  |         public Identifier(int index, uint version = 1) | ||
|  |         { | ||
|  |             m_Version = version; | ||
|  |             m_Index = index; | ||
|  |         } | ||
|  | 
 | ||
|  |         public void IncrementVersion() | ||
|  |         { | ||
|  |             if (m_Version == uint.MaxValue) | ||
|  |                 m_Version = 1; | ||
|  |             else | ||
|  |                 m_Version++; | ||
|  |         } | ||
|  | 
 | ||
|  |         public uint version | ||
|  |         { | ||
|  |             get { return m_Version; } | ||
|  |         } | ||
|  | 
 | ||
|  |         public int index | ||
|  |         { | ||
|  |             get { return m_Index; } | ||
|  |         } | ||
|  | 
 | ||
|  |         public bool valid | ||
|  |         { | ||
|  |             get { return m_Version != 0; } | ||
|  |         } | ||
|  |     } | ||
|  | } |