27 lines
941 B
Markdown
27 lines
941 B
Markdown
|
# Texture 3D Asset Node
|
||
|
|
||
|
## Description
|
||
|
|
||
|
Defines a constant **Texture 3D Asset** for use in the shader. To sample the **Texture 3D Asset** it should be used in conjunction with a [Sample Texture 3D Node](Sample-Texture-3D-Node.md). When using a separate **Texture 3D Asset Node**, you can sample a **Texture 3D** twice, with different parameters, without defining the **Texture 3D** itself twice.
|
||
|
|
||
|
## Ports
|
||
|
|
||
|
| Name | Direction | Type | Description |
|
||
|
|:------------ |:-------------|:-----|:---|
|
||
|
| Out | Output | Texture 3D | Output value |
|
||
|
|
||
|
## Controls
|
||
|
|
||
|
| Name | Type | Options | Description |
|
||
|
|:------------ |:-------------|:-----|:---|
|
||
|
| | Object Field (Texture 3D) | | Defines the texture 3D asset from the project. |
|
||
|
|
||
|
## Generated Code Example
|
||
|
|
||
|
The following example code represents one possible outcome of this node.
|
||
|
|
||
|
```
|
||
|
TEXTURE3D(_Texture3DAsset);
|
||
|
SAMPLER(sampler_Texture3DAsset);
|
||
|
```
|