83 lines
3.2 KiB
C#
83 lines
3.2 KiB
C#
|
using UnityEditor;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace Daz3D
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// A component to attach to the scene instance of the prefab created by the DTUImporter
|
|||
|
/// allows the instance to be "refreshed" with the newer prefab, between successive import sessions
|
|||
|
/// If the scene containing the instance is open and the fbx is fresher than the scene, then
|
|||
|
/// a instance of the new prefab will replace the old
|
|||
|
/// TODO add a switch in the DTU JSON to override this behavior
|
|||
|
/// </summary>
|
|||
|
public class Daz3DInstance : MonoBehaviour
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// The FBX modelPrefab is used as the unifying key between the import session
|
|||
|
/// and the instance in the scene.
|
|||
|
/// </summary>
|
|||
|
public GameObject SourceFBX;
|
|||
|
|
|||
|
[Tooltip("If true, future bridge imports will replace this instance in the scene, including any prefab overrides.")]
|
|||
|
public bool ReplaceOnImport = true;
|
|||
|
|
|||
|
// // // // // // // //
|
|||
|
|
|||
|
|
|||
|
//adds rightclick menu to project view
|
|||
|
//[MenuItem("Assets/MUNKEE/DoSomething")]
|
|||
|
//public static void Init()
|
|||
|
//{
|
|||
|
// var file = Selection.activeObject.name;
|
|||
|
// Debug.LogWarning(file);
|
|||
|
//}
|
|||
|
|
|||
|
|
|||
|
//// Add a menu item named "Do Something" to MyMenu in the menu bar.
|
|||
|
//[MenuItem("MyMenu/Do Something M U N K E E _____________")]
|
|||
|
//static void DoSomething()
|
|||
|
//{
|
|||
|
// Debug.Log("Doing Something...");
|
|||
|
//}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
// Add a menu item named "Do Something with a Shortcut Key" to MyMenu in the menu bar
|
|||
|
// and give it a shortcut (ctrl-g on Windows, cmd-g on macOS).
|
|||
|
//[MenuItem("MyMenu/Do Something with a Shortcut Key %g M U N K E E _____________")]
|
|||
|
//static void DoSomethingWithAShortcutKey()
|
|||
|
//{
|
|||
|
// Debug.Log("Doing something with a Shortcut Key...");
|
|||
|
//}
|
|||
|
|
|||
|
// Add a menu item called "Double Mass" to a Rigidbody's context menu.
|
|||
|
//[MenuItem("CONTEXT/Rigidbody/Double Mass M U N K E E _____________")]
|
|||
|
//static void DoubleMass(MenuCommand command)
|
|||
|
//{
|
|||
|
// Rigidbody body = (Rigidbody)command.context;
|
|||
|
// body.mass = body.mass * 2;
|
|||
|
// Debug.Log("Doubled Rigidbody's Mass to " + body.mass + " from Context Menu.");
|
|||
|
//}
|
|||
|
|
|||
|
// Add a menu item to create custom GameObjects.
|
|||
|
// Priority 1 ensures it is grouped with the other menu items of the same kind
|
|||
|
// and propagated to the hierarchy dropdown and hierarchy context menus.
|
|||
|
//[MenuItem("GameObject/M U N K E E _____________/Custom Game Object", false, 10)]
|
|||
|
//static void CreateCustomGameObject(MenuCommand menuCommand)
|
|||
|
//{
|
|||
|
// // Create a custom game object
|
|||
|
// GameObject go = new GameObject("Custom Game Object");
|
|||
|
// // Ensure it gets reparented if this was a context click (otherwise does nothing)
|
|||
|
// GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
|
|||
|
// // Register the creation in the undo system
|
|||
|
// Undo.RegisterCreatedObjectUndo(go, "Create " + go.name);
|
|||
|
// Selection.activeObject = go;
|
|||
|
//}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
}
|