68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
|
using System;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace UnityEditor.TerrainTools
|
||
|
{
|
||
|
internal class DefaultBrushUIGroup : BaseBrushUIGroup
|
||
|
{
|
||
|
internal class FeatureDefaults
|
||
|
{
|
||
|
public float Size { get; set; }
|
||
|
public float Rotation { get; set; }
|
||
|
public float Strength { get; set; }
|
||
|
public float Spacing { get; set; }
|
||
|
public float Scatter { get; set; }
|
||
|
}
|
||
|
|
||
|
[Flags]
|
||
|
public enum Feature
|
||
|
{
|
||
|
Size = 1 << 0,
|
||
|
Rotation = 1 << 1,
|
||
|
Strength = 1 << 2,
|
||
|
Spacing = 1 << 3,
|
||
|
Scatter = 1 << 4,
|
||
|
Smoothing = 1 << 5,
|
||
|
|
||
|
All = Size | Rotation | Strength | Spacing | Scatter | Smoothing,
|
||
|
|
||
|
NoScatter = All & ~Scatter,
|
||
|
NoSpacing = All & ~Spacing,
|
||
|
}
|
||
|
|
||
|
|
||
|
public DefaultBrushUIGroup(string name, Func<TerrainToolsAnalytics.IBrushParameter[]> analyticsCall = null, Feature feature = Feature.All, FeatureDefaults defaults = null) : base(name, analyticsCall)
|
||
|
{
|
||
|
//Scatter must be first.
|
||
|
if ((feature & Feature.Scatter) != 0)
|
||
|
{
|
||
|
AddScatterController(new BrushScatterVariator(name, this, this, defaults?.Scatter?? brushScatter));
|
||
|
}
|
||
|
|
||
|
if ((feature & Feature.Size) != 0)
|
||
|
{
|
||
|
AddSizeController(new BrushSizeVariator(name, this, this, defaults?.Size?? brushSize));
|
||
|
}
|
||
|
if ((feature & Feature.Rotation) != 0)
|
||
|
{
|
||
|
AddRotationController(new BrushRotationVariator(name, this, this, false, defaults?.Rotation?? brushRotation));
|
||
|
}
|
||
|
if ((feature & Feature.Strength) != 0)
|
||
|
{
|
||
|
AddStrengthController(new BrushStrengthVariator(name, this, this, defaults?.Strength?? brushStrength));
|
||
|
}
|
||
|
if ((feature & Feature.Spacing) != 0)
|
||
|
{
|
||
|
AddSpacingController(new BrushSpacingVariator(name, this, this, defaults?.Spacing?? brushSpacing));
|
||
|
}
|
||
|
|
||
|
if ((feature & Feature.Smoothing) != 0)
|
||
|
{
|
||
|
AddSmoothingController(new DefaultBrushSmoother(name));
|
||
|
}
|
||
|
|
||
|
AddModifierKeyController(new DefaultBrushModifierKeys());
|
||
|
}
|
||
|
}
|
||
|
}
|