616 lines
25 KiB
Plaintext
616 lines
25 KiB
Plaintext
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=================
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Version 3.28.1 July 8, 2019
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Added a "Replace Prefabs In Scene Window". This is useful for switching prefabs in the scene with the optimized versions created with the Batch Prefab Baker.
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Fix bug with Skinned Mesh bones error that would prevent updating combined skinned meshes if source meshes shared bones.
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Configure newly created Mesh Bakers so they use the settings from the MeshBakerGrouper.
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Added workaround for bug in 2018.X where a SerializedObject for a prefab would become corrupt when the prefab is instantiated.
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Fixed formatting for many documents.
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Added a namespace (DigitalOpus.MB.MBEditor). Editor scripts have been added to this namespace.
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=================
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Version 3.27.3 June 18, 2019
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Fixed issue with Blend Shapes not working in the recent versions of Mesh Baker.
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Changed how the BlendShapes 2 Combined map is handled. A component containing the serialized map data is added
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to the combined mesh. This makes it easier to save the map as part of a prefab without needing to save the MeshBaker component.
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Fixed error when saving into prefabs using 2018.3+
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=================
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Version 3.27.2 June 4, 2019
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Fixed bug where using UnityEditor is included in MeshBakerGrouper which breaks building for export
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Added new example scene that existed in the 5.x version but was missing in 2017 version
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=================
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Version 3.27.1 May 7, 2019
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Added a MeshBakerSettings Scriptable object that can be shared my many MeshBakers and MultiMeshBakers and the MeshBaker Grouper.
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MeshBakerGrouper applies the same shared settings to all generated mesh bakers
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Added ability to delete existing mesh bakers and combined meshs
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When re-generating clusters the meshBakerGrouper automatically deletes existing bakers and combined meshes
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Fixed bug where normals were not being scaled correctly for meshes with non-uniform scale
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Fixed bug when using the standard shader if different maps had different tiling
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=================
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Version 3.26.3 March 19, 2019
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Fix bug with MeshBakerFast texture packer where textures could be copied to atlas upside down on some platforms.
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Add code to delete runtime created meshes when switching scenes.
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Changed how Mesh Baker serializes references to game objects. Instead of using Instance ID a reference to a game object is used.
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This fixes issue where meshes baked in the editor cannot be modified at runtime.
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==================
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Version 3.26.2 December 19, 2018
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Add Drag & Drop target box when adding objects to be combined.
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Fix bug when using TextureBaker, multiple materials and trying to split the result into multiple
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atlases which did not work.
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Fix issue when using Texture Packer, Mesh Baker Fast on Metal platform where atlases would be upside down.
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Fix issue where UpdateGameObjects would not work correctly if the material was switched on the source game object.
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Move Editor scripts into a folder that is not a subfolder of the Scripts folder. This was necessary
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so that assembly definition files and the Unity test runner will work in Unity 2018.
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Split the MB3_MeshCombinerSimple class into multiple files because it was very large.
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Added an example scene and script for switching a material on a source object and updating the combined mesh.
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==================
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Version 3.26.1 October 30, 2018
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Upgraded to version 5.5.1 and regenerated all textures.
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This was necessary to fix issues where Unity 2018.3 could
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not read assets generated with older versions of Unity.
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==================
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Version 3.26 July 17, 2018
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Fixe for NRE when using MeshBaker packer and null textures
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Fix bug for missing build target Tiezen in 2018.2
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Fix bug importing PVRT compressed meshes which don't support GetPixelBilinear
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Added search filter for LOD levels
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Introduced maxAtlasWidth and maxAtlasHeight which can be set independantly for horizontal vertical packing
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Added horizontal vertical texture packing
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BatchBakerPrefab changes
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Fixes bug where more materials could be assigned than submeshes
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Baked meshes are saved as part of the prefab
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Bake does a better job of cleaning up unused materials
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Added a bake that only updates meshes and materials
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Added log level
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==================
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Version 3.25 April 26, 2018
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Created a TextureBlender for MetallicRoughness
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Rewrote the texture blenders for MetallicSpecular and Metallic
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Fixed bug with only one texture in atlas if textures for different properties had different tiling.
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Added non texture property average classes so that an average value can be used if not using consider non texture properties
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Fixed issues iwth blending non texture properties with the Standard shader.
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Refactor
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Cleaned up creating of temporary textures used in atlas creation. They are not created on a per atlas basis immediately before use and disposed of immediately afterward.
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Created TextureCombinerPackerOneTextureInAtlas for handling the case of only one texture in atlas.
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Removed code from other TextureCombinerPackers for handling one texture in atlas cases.
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==================
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Version 3.24.3
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Removed references to Procedural Texture which were removed in Unity2018
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==================
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Version 3.24.2
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Support for meshes larger than 64k
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Big refactor of the texture combining pipeline
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==================
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Version 3.24.1
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Rewrite of the TextureBlenderStandardMetallic
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Fix bug where mesh was not assigned to prefab when generating skinned meshes with the MultiMeshBaker and assigning to a prefab
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Refactored Texture Combining pipeline.
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Refactored BlendTextureProperty system. Encpsulated code in a separate file.
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Replaced simple bool allTexturesAreNullAndSameColor flags with more informative CreateAtlasForProperty
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Fixed problems when merging atlas rectangles that would occasionally generate strange UV map problems
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Moved everything related to atlas merging into its own file
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==================
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Version 3.24.0
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Fixed bug where normal map format is not restored if texture is uncompressed
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Added TexturePackerHorizontal, TexturePackerVertical which stack textures in atlas so that textures in atlas can tile horizontally and vertically
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Removed creation of report when using list shaders in scene
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==================
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Version 3.23.3
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Fixes error when baking skinned meshes in Unity 2017.2. that generated error about skinned meshes lacking skinning information.
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==================
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Version 3.23.2
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Added integrity check to TextureCombiner so it checks if can find tiled rect after generating atlas
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Fixed bug combining materials that have different tiling on different maps when using 'consider UVs' that would generate 'can't find tiled rectangle' error
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Fixed bug when baking skinned mesh prefabs where prefab would not be built and scene object was destroyed making it impossible to add bones
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Fixed bug when building for Android or Tizen and ASTC compression that would cause pixelated quality in atlases
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==================
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Version 3.23.1
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Baking children for a grouper now works correctly if there is no TextureBakeResult
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Fixed errors using Unity 2017 with Crunch compression
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Fixed errors using when baking objects with different materials and no TextureBakeResult
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Fixed bug that caused TextureBlenders to use Fallback when other blenders match shader
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==================
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Version 3.23.0
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Improved 'Consider Mesh UVs' can now be applied with different value to each result material
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Added version number to TextureBakeResults to fix backward compatibility issues.
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Refactored TextureBakeResults so that only resultMaterials is used in all cases. _resultMaterial is depricated
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Fixed bug with Unity 5.4 + with TexturePacker.MeshBakerTexturePackerFast creating black textures
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Fixed bug with MeshBakerGrouper so that it will include bakers with only one source object if desired
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_MetallicGlossMap color if no texture is 0,0,0,1 to fix issues with alpha=0 in map
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Fixed bug when using GroupByStandardShaderMode which would not compare correctly
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Added write texture to TGA code (not yet integrated with UI)
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Refactored "Build Source To Combined Mapping" to use new Consider Mesh UVs
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==================
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Version 3.22.2
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Fixed bug where submeshes with zero length triangle arrays could be created causing dynamic batching errors
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Fixed bug where submesh triangles not being serialized correctly and causing errors with ShowHide
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Fixed auto generation of multiple materials to handle standard shader modes
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==================
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Version 3.22.1
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Fixed bug where many submeshes were created if no TextureBakeResult and all source objs share a material
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Fixed bug where UV2 could contain NAN values if using 'copy UV2 to separate rects' and a source mesh has no UV2 channel.
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Refactored platform defines so they all exist only in the MBVersion
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==================
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Version 3.22
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Fixes so Mesh Baker will work with Unity 2017
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`
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==================
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Version 3.21
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Modified texture packer to support distributing textures across multiple atlases if total packing exceed atlas size
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Editor window can split atlases when listing shaders in scene
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Texture Baker can distribute across atlases when using the multiple materials feature
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==================
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Version 3.20
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Added include cells with only one renderer checkbox to MeshBakerGrouper
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Changed clustering to use render bounds center instead of gameobject pivot
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Fixed drawGizmos for pie clusters so it matches what is clustered
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Made agglomerativeClustering cancelable
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Massive performance improvment for agglomerativeClustering
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Fixed bug with blendshapes if more than one blendshapes
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Fixed TextureCombiner indexOutOfBounds that occurs if the shader has no texture properties
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==================
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Version 3.19.5 May 26, 2017
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Fix bug in Unity 5.5+ which generated a compile error in import.
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==================
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Version 3.19.4 May 19, 2017
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Cleaned up Mesh Baker Menu
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Added link under Windows for opening Mesh Baker window
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Changed numbering of newly created bakers to match Unity's convention
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Renamed 'Material Bake Result' to 'Texture Bake Result'
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Set the MeshBakerGroup default algorithm to 'Agglomerative' and improved default settings
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MeshBakerGrouper detects if there are already child bakers with objects in list of objects to combine
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Set default _considerNonTextureProperties to false to speed up atlas creation
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Fixed NullPointerException when running texture bake as a Coroutine on a platform that doesn't support it
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Optimize after bake is never called at runtime
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Updated Manual & API docs
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==================
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Version 3.19.3 March 27, 2017
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Added #IF UNITY_EDITOR to mesh optimization code since it uses UnityEditor. Fixed build error
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Added fix for rounding error with Vector2 which could cause "Cannot find merged rectangle" errors
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Added fix for builing for WAS, reflection classes don't exist
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==================
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Version 3.19.2 March 13, 2017
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Fixed bug with blend shapes if using the same Mesh Baker multiple times
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Fixed bug with GroupByFilterStandardShaderMode so groups correctly
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Fixed bug if using a mesh with no UVs and using the 'consider UVs' feature would get Can't find merged rect error
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==================
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Version 3.19.1 Febuary 15, 2017
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Fixed bug with creating temporary bake results
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Added conditional version code for LOD groups only for 5.1 and greater
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Added conditional version code for mesh.Optimize for 5.6 and greater
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Speed up for agglomerativeClustering
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==================
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Version 3.19 December 31, 2016
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- Modified 'can bake without baking textures first'. Now collects all materials and maps each mat to its own submesh
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- Removed limitation where first mesh must have all materials
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- Fixed bug with MeshCombiner checking objsInCombined list if user has deleted some of these
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- Batch Prefab Baker calls .ClearMesh before trying to bake so combiner isn't contaminated by previous bakes
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- TextureCombiner creates temporary textures for missing textures earlier in the pipeline. Fixes bugs with
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consider mesh UVs if some materials don't have textures.
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==================
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Version 3.18 December 8, 2016
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- Agglomerative clustering
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- Fixed error when no clusters.
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- Add button to trigger creating clusters.
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- Add progress bar
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- Added feature for recenter verts to bounds center
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- Fixed bug when deleting parts of combined mesh would leave bones
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- Added optimize after bake
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- Batch prefab baker will create new meshes if targets are same as source.
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- Can use tools for adding objects to remove objects from bakers in a bulk operation
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- Cluster grouper can group by LOD level
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==================
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Version 3.17 November 22, 2016
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- New Agglomerative cluster type in the MeshBakerGrouper
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- Performance improvements when adding and deleting bones. Uses HashSets instead of traversing lists
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- Added a "select objects to be combined" convenience button
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- Added ability to sort objects to be combined along an axis. Usefull for transparent shaders
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- Can populate rows in batch prefab baker from prefab instances in scene
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- A number of minor fixes
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==================
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Version 3.16.3 October 25, 2016
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- Added regular expression field for filtering game objects to be added in the add objects to bakers window
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- Fixed bug with "list shaders in scene" which generate exceptions if a file is modified
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- MeshBakerGrouper does not create bakers if there are no objects or only one object in a cell
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==================
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Version 3.16.2 October 8, 2016
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- Added support for the new Texture Import API in Unity 5.5
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==================
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Version 3.16.1 September 16, 2016
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- Added support for blend shapes
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- Mesh Baker can now convert 'optimized' meshes to be readable
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- New UV2 option. If source objects have custom UV2 layout, this can be preserved when copying to combined mesh
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==================
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Version 3.16.0 September 6, 2016
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- Fixed bug with "Open Tools For Adding Objects" window. Texture baker tab would hang.
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- Fixed Bake Meshes in Place Bug if folder path is not set and bake is clicked
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- Fixed bug where MeshBakerGrouper bug can include renderers not in texture baker
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- Converted texture baking to a coroutine so texture baking at runtime can take place across several frames.
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- Fixed bug and refactored the _considerUVs option that merges textures.
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===================
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Version 3.15.1 August 18, 2016
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- Fixed bug preventing MultiMeshBaker from displaying.
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===================
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Version 3.15.0 August 9, 2016
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- Fixed bug with merge overlapping textures where textures would map to wrong parts of the atlas.
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- Cleaned up variable naming in merge overlapping textures code
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- Refactored merge overlapping textures
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- Added fields to MB3_TextureBakeResults for samplingEncapsulatinRect, sourceMaterialTiling, samplingRectMatAndUVTiling, srcObjName
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- Improved comments in the code.
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- Removed unused variable references to get rid of warnings.
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====================
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Version 3.14.0 July 15, 2016
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- Added multi object editing support to the MB3_MeshBaker and MB3_TextureBaker
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- Added support for TextureBlenders to provide better blending of non-texture properties such as _Color with textures
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- Updated the manual
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====================
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Version 3.13.1 April 27, 2016
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- Added button to the batch prefab baker to automate creating prefabs
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- Improved the BoneWeightCopier script to copy normals, position and tangent as well.
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=====================
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Version 3.13.0 April 13, 2016
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- Changed Fix out of bounds UVs to 'Consider Mesh UVs'
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- Added candy striping to multiple materials section of the inspector
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- Changed 'Consider Mesh UVs' so it works for UVs that are not out of bounds. Only parts of source textures that are used are copied to atlas
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- Added a feature for Merging UV rectangles in the atlas if the source rectangles overlap and it would be more efficient to use a combined
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rectangle than two separate rectangle
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======================
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Version 3.12.3 Feb 20, 2016
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Fixed bug where GroupBy filters are not found if an assembly cannot be loaded
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Added UV2 unwrapping parameters to user interface.
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Fixed bug with multiple materials and out of bounds UVs doesn't work if "out-of-bounds-uvs" is checked.
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======================
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Version 3.12.2 Dec. 9, 2015
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- Fixed bug with the Mesh Baker Grouper. It was adding multiple objects multiple times which created errors when baking.
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- Added button to the batch prefab baker to automate creation of result prefabs.
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======================
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Version 3.12.1 Nov. 20, 2015
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- removed two references to UnityEditor in the runtime scripts and a variable not used warning.
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======================
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Version 3.12.0 Nov. 20, 2015
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- Mesh Combiner API now handles combining objects with no Texture Bake Result if all objects use the same material
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- Bones are not duplicated in bones array if bones are shared.
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- Updated TextureCombinerFast shaders. These ones work much better
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- Fixed bug with TextureCombinerFast normal maps being converted to Unity format twice
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- Added UV3 and UV4 channels for Unity 5
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- Added a script for applying same bone weights to the seams of skinned meshs to make customization of character meshes easier
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======================
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Version 3.11.1
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- Fixed bug using Mesh Baker without first baking textures that caused materials to be Instanced.
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======================
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Version 3.11.0
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- Includes a new Mesh Baker Texture Packer Fast option to pack textures on using the GPU instead of the CPU
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======================
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Version 3.10.3
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- added a MaxAtlas size field to replace the code that tried to predict based on platform
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- added code to grabe the _Color property from the first material
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======================
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Version 3.10.2
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- Fixed bug preserve lightmapping.
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======================
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Version 3.10.1
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- Fixed serious bug where meshes with tiling UVs would not be detected
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- Modified editor functions so it is easier to customize bake behaviour
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======================
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Version 3.10
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- Improved handling of missing textures in Standard shader. Much better code for choosing reasonable colors
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- Fixed typo on "Search For Meshes" tab
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- Increased the size of space in atlas for missing textures to 16x16 to help with color bleeding
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- Fixed missing SpecGlossMap in names to look for
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- Fixed bug where tag and layer are not set the first time objects are added to a baker
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======================
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Version 3.9
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- Meshes are cached after being analyzed improves performance
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- Added group by option for already added to baker
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- Added filter option for already added to baker
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- Mesh Baker tries to use a default color if there is no texture
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- Fix so Mesh Baker works from plugins folder
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- Fix for outOfBoundsUVs report false positive
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======================
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Vesion 3.8.1
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- Minor fix stops errors creating new baker caused by uneeded debug statement.
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======================
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Vesion 3.8
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- Fixed bug setting normal map for _Normal and _DetailBumpMap
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- Can set normal map treatment for custom shader properties
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- Can easily add custom filters to the group by
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- Doesn't create atlas if all source textures are null
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- Progress bar for list material in scene report
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======================
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||
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Version 3.7.4
|
||
|
|
||
|
- Fixed bug with mesh baker on its own game object
|
||
|
- Fixed bug generating assets using tools for adding objects
|
||
|
|
||
|
======================
|
||
|
Version 3.7.3
|
||
|
|
||
|
- Refactored the tools for adding objects window so it is much more flexible and can create bakers directly
|
||
|
- Added texture property names to support the new standard shader.
|
||
|
|
||
|
======================
|
||
|
Version 3.7
|
||
|
|
||
|
- Fix for tiny images being scaled to zero when atlas is larger than maximum size
|
||
|
- Fix for auto generate mesh bakers bug not finding the Mesh Baker
|
||
|
- Can be configured to produce only power of two textures
|
||
|
|
||
|
======================
|
||
|
Version 3.6.1
|
||
|
|
||
|
- Bug fixes for Unity 5 compatible
|
||
|
|
||
|
======================
|
||
|
Version 3.6
|
||
|
|
||
|
- Updated to be compatible with Unity 5
|
||
|
|
||
|
======================
|
||
|
Version 3.5.1
|
||
|
|
||
|
- Added gizmos to the MeshBakerGrouper
|
||
|
- Added button to bake all child MeshBakers of a MaterialBaker
|
||
|
- Added button to disable renderers of child material baker
|
||
|
- Fixed bugs where multi-mesh bakers would not bake when baking all bakers.
|
||
|
|
||
|
======================
|
||
|
Version 3.5
|
||
|
|
||
|
- Added the MB3_MeshBakerGrouper component
|
||
|
- Removed many of the default arguments from the example scripts which caused build errors on iOS
|
||
|
|
||
|
======================
|
||
|
Version 3.4.1
|
||
|
|
||
|
- Fix bug with IndexOutOfBounds exception when baking without TextureBakeResults
|
||
|
- Fix NullPointerException when no objects in list of objs to combine
|
||
|
- Added warning when buffers have been cleared and no objects in instance2combined map
|
||
|
|
||
|
======================
|
||
|
Version 3.4
|
||
|
|
||
|
- Border color of textures in atlas bleed into the padding. Fixes problems with mipmaps picking up padding color
|
||
|
- Can bake objects without creating an atlas as long as they all use the same set of textures.
|
||
|
- Better memory allocation when creating atlases.
|
||
|
- Added MB3_DisableHiddenAnimations to disable animations that are not playing
|
||
|
- Added checkbox to clear buffers in baker after bake. It is rare that a user would want the buffers.
|
||
|
|
||
|
======================
|
||
|
Version 3.3.1
|
||
|
|
||
|
- Fixed bug when user uses a prefab asset in the result scene object field
|
||
|
- Displays error if user tries to bake a mesh that has read/write = false
|
||
|
|
||
|
======================
|
||
|
Version 3.3
|
||
|
|
||
|
- Fixed a bug where list of objects to combine produced null pointer exception
|
||
|
- Added BatchPrefabBaker
|
||
|
- Generated normal maps (when no normal on source) are now neutral normal color
|
||
|
|
||
|
======================
|
||
|
Version 3.2.1
|
||
|
|
||
|
- Fixed bug where creating source to combined mapping for multiple materials would add source mat multiple times
|
||
|
- Added several examples and explantions with other Examples
|
||
|
- Optimization where uvs are not adjusted if there is only one texture in the atlas
|
||
|
|
||
|
======================
|
||
|
Version 3.2
|
||
|
|
||
|
- Fix error creating new bakers
|
||
|
- Fix error baking into prefab if have not baked scene object first.
|
||
|
|
||
|
|
||
|
======================
|
||
|
Version 3.1
|
||
|
|
||
|
- Hides debug statment in multi-mesh-combiner
|
||
|
- Sets default size of texture combiner to 2048
|
||
|
- Removes references to legacy scripts in MB2_UpdateSkinnedMesh scripts.
|
||
|
|
||
|
======================
|
||
|
Version 3.0
|
||
|
|
||
|
- Big refactor to simplify code.
|
||
|
- Cleaned up API
|
||
|
- removed a number of unecessary parameters from function calls
|
||
|
- Made method names more consistant
|
||
|
- More code is shared between MeshBakerCommon and subclasses
|
||
|
- Mesh combiners inherit from a proper superclass
|
||
|
- Handles objects with negative scale
|
||
|
- MeshCombiner now handles creation and storing of ResultSceneObject
|
||
|
|
||
|
======================
|
||
|
Version 2.11.8
|
||
|
|
||
|
- Fixed bug with BuildSceneObject so it sets the targetRenderer in the MB2_MeshCombiner
|
||
|
- Enforces expected structure of CombinedMesh scene object
|
||
|
- Warning when using Unity's texture packer
|
||
|
- better interface for AddDeleteGameObjectsByIDs
|
||
|
|
||
|
======================
|
||
|
Version 2.11.7
|
||
|
|
||
|
- Fixed bug with generating UV2 for multi mesh baker
|
||
|
|
||
|
======================
|
||
|
Version 2.11.6
|
||
|
|
||
|
- Fixed bug where meshes could not be combined if the original meshes had been deleted from the scene
|
||
|
- Added warning if skinned mesh has been optimized.
|
||
|
|
||
|
======================
|
||
|
Version 2.11.5
|
||
|
|
||
|
- Fixed bug where combining skinned meshes did not work correctly
|
||
|
- Fixed bug with validation which required resultMaterial to be set when doing multi material
|
||
|
|
||
|
======================
|
||
|
Version 2.11.4
|
||
|
|
||
|
- Improved update so developer has control over which channels are updated.
|
||
|
|
||
|
======================
|
||
|
Version 2.11.3
|
||
|
|
||
|
- Fixed problem copying normal maps to atlases.
|
||
|
|
||
|
======================
|
||
|
Version 2.11.2
|
||
|
|
||
|
- Better calculation of ideal atlas size.
|
||
|
|
||
|
======================
|
||
|
Version 2.11.1
|
||
|
|
||
|
- Fixes error displaying suggested treatment for overlapping submeshes
|
||
|
|
||
|
======================
|
||
|
Version 2.11
|
||
|
|
||
|
- Removed/fixed lines of code that generated warnings
|
||
|
- Add feature that suggests what can be done if meshes don't bake
|
||
|
- If only one texture in an atlas then original textures are re-used
|
||
|
- Refactored much of the texture combining code
|
||
|
|
||
|
======================
|
||
|
Version 2.10
|
||
|
|
||
|
- Changed the internal representation to store instanceIDs instead of GameObjects
|
||
|
this makes it possible to remove destroyed objects as long as the ID instance ID is remembered.
|
||
|
- Added a flag to make validation optional.
|
||
|
- Improved UpdateApproximateBounds and added two scripts that can be do this
|
||
|
- Improved the logging class
|
||
|
- Fixes errors when switching the output after a bake
|
||
|
- Added a version field so dependent projects know the version
|
||
|
|
||
|
======================
|
||
|
Version 2.9.1
|
||
|
|
||
|
Fixes a minor issue where a warning is displayed when skinned meshes
|
||
|
contain no meshes.
|
||
|
|
||
|
======================
|
||
|
Version 2.9
|
||
|
|
||
|
Moved all UnityEditor class usage to classes in the Editor folder
|
||
|
To do this an interface MB2_EditorMethodsInterface and class MB2_EditorMethods were created.
|
||
|
Created new Logging class for better debug tracing
|
||
|
There were a number of changes to the API
|
||
|
|
||
|
MB2_MeshCombiner.Apply takes a delegate function for Generating UV2. This should be null when called at runtime and set to Unwrapping.GenerateUV2 when called from the editor.
|
||
|
|
||
|
|
||
|
These methods require an instance of MB2_EditorMethods when called from the editor. The parameter should be null or ommitted when called at runtime.
|
||
|
doCombinedValidate
|
||
|
CreateAndSaveAtlases
|
||
|
|
||
|
These methods were moved to MB2_EditorMethods
|
||
|
SaveMeshsToAssetDatabase
|
||
|
RebuildPrefab
|
||
|
|
||
|
======================
|
||
|
Version 2.8.3
|
||
|
|
||
|
Fixed bug where can only create one result material when creating multiple result materials
|
||
|
|
||
|
Fixed bug when baking all bakers in scene if one has no objects
|
||
|
|
||
|
Cleaned up error message when have not created texture bake results
|
||
|
|
||
|
======================
|
||
|
Version 2.8.2
|
||
|
|
||
|
Added Mesh Baker texture packer
|
||
|
|
||
|
Added button to auto generate source to combined material mappings from objects to combine
|
||
|
|
||
|
Changed texture format messages from warnings to info messages
|
||
|
|
||
|
Fixed null pointer exception when baking assets in place
|
||
|
|
||
|
cleaned up code in TextureCombiner
|
||
|
|
||
|
Added Show/Hide to the API which just updates triangles
|
||
|
|
||
|
|