89 lines
2.7 KiB
C#
89 lines
2.7 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PlayerCameraController : MonoBehaviour
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{
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[Header("Camera's")]
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[SerializeField] private Transform FPC;
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[SerializeField] private Transform TPC;
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[Header("Sliders")]
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[SerializeField] private Slider TPCADJRotX;
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[SerializeField] private Slider TPCADJRotY;
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[SerializeField] private Slider TPCADJRotZ;
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[SerializeField] private Slider TPCADJPosX;
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[SerializeField] private Slider TPCADJPosY;
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[SerializeField] private Slider TPCADJPosZ;
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[SerializeField] private Slider FPCADJPosX;
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[SerializeField] private Slider FPCADJPosY;
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[SerializeField] private Slider FPCADJPosZ;
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[Header("Information")]
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[SerializeField] private Vector3 FPCVectorPos;
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[SerializeField] private Vector3 TPCVectorPos;
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[SerializeField] private Quaternion TPCVectorRot;
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[SerializeField] private bool IsInitializing = false;
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void start() {
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IsInitializing = true;
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FPCVectorPos = FPC.position;
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TPCVectorPos = TPC.position;
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TPCVectorRot = TPC.rotation;
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SetSliders();
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}
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public void SetSliders() {
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IsInitializing = true;
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TPCADJRotX.value = TPC.rotation.x;
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TPCADJRotY.value = TPC.rotation.y;
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TPCADJRotZ.value = TPC.rotation.z;
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TPCADJPosX.value = TPC.position.x;
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TPCADJPosY.value = TPC.position.y;
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TPCADJPosZ.value = TPC.position.z;
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FPCADJPosX.value = FPC.position.x;
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FPCADJPosY.value = FPC.position.y;
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FPCADJPosZ.value = FPC.position.z;
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IsInitializing = false;
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}
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public void ResetThirdPersonCamera() {
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TPC.position = TPCVectorPos;
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TPC.rotation = TPCVectorRot;
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SetSliders();
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}
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public void ResetFirstPersonCamera() {
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FPC.position = FPCVectorPos;
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SetSliders();
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}
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public void UpdateTPCRotation() {
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if (IsInitializing == false) {
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TPC.rotation = Quaternion.Euler(TPCADJRotX.value, TPCADJRotY.value, TPCADJRotZ.value);
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}
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}
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public void UpdateTPCPosition() {
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if (IsInitializing == false) {
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Vector3 newTPCPosition = TPC.position;
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newTPCPosition.x = TPCADJPosX.value;
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newTPCPosition.y = TPCADJPosY.value;
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newTPCPosition.z = TPCADJPosZ.value;
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TPC.position = newTPCPosition;
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}
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}
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public void UpdateFPCRotation() {
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if (IsInitializing == false) {
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Vector3 newFPCPosition = FPC.position;
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newFPCPosition.x = FPCADJPosX.value;
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newFPCPosition.y = FPCADJPosY.value;
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newFPCPosition.z = FPCADJPosZ.value;
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FPC.position = newFPCPosition;
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}
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}
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}
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