Firstborn/Assets/RPG Creation Kit/Scripts/Trade System/Merchant.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
namespace RPGCreationKit
{
[System.Flags]
public enum TradableItems
{
Ammos = (1 << 0),
Armors = (1 << 1),
Books = (1 << 2),
Consumables = (1 << 3),
Keys = (1 << 4),
Miscs = (1 << 5),
Weapons = (1 << 6)
};
public class Merchant : MonoBehaviour
{
public string ID;
public string merchantName;
[Space(5)]
public TradableItems WantsToBuy;
[Space(5)]
public Inventory inventory;
public Equipment equipment;
}
}