33 lines
		
	
	
		
			620 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			33 lines
		
	
	
		
			620 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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								Shader "Transparent/Cutout/DiffuseDoubleside" {
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								Properties {
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									_Color ("Main Color", Color) = (1,1,1,1)
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									_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
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									_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
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								}
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								SubShader {
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									Tags {"IgnoreProjector"="True" "RenderType"="TransparentCutout"}
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									LOD 200
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									Cull Off
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								CGPROGRAM
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								#pragma surface surf Lambert alphatest:_Cutoff
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								sampler2D _MainTex;
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								float4 _Color;
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								struct Input {
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									float2 uv_MainTex;
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								};
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								void surf (Input IN, inout SurfaceOutput o) {
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									half4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
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									o.Albedo = c.rgb;
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									o.Alpha = c.a;
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								}
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								ENDCG
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								}
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								Fallback "Transparent/Cutout/VertexLit"
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								}
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