Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Data/Interfaces/IMayRequireVertexID.cs

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2023-03-28 13:24:16 -04:00
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireVertexID
{
bool RequiresVertexID(ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
static class MayRequireVertexIDExtensions
{
public static bool RequiresVertexID(this MaterialSlot slot)
{
var mayRequireVertexID = slot as IMayRequireVertexID;
return mayRequireVertexID != null && mayRequireVertexID.RequiresVertexID();
}
}
}