Firstborn/Assets/RPG Creation Kit/Scripts/Persistent References/PersistentReference.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace RPGCreationKit.PersistentReferences
{
public enum PersistentReferenceType
{
AI = 0,
LootingPoint = 1,
Door = 2,
Other = 3
};
/// <summary>
/// Component to add on GameObjects that needs to be accessible everywhere, at anytime, despite everything.
/// </summary>
public class PersistentReference : MonoBehaviour, ITargetable
{
public bool showHandle = true;
public string refID = "";
public bool isLoaded = false;
public PersistentReferenceType type = PersistentReferenceType.Other;
[ContextMenu("Register this reference")]
public void RegisterThisReference()
{
PersistentReferenceManager.instance.RegisterPersistentReference(this);
}
[ContextMenu("Unregister this reference")]
public void UnregisterThisReference()
{
PersistentReferenceManager.instance.UnregisterPersistentReference(this);
}
string ITargetable.GetExtraData()
{
return string.Empty;
}
string ITargetable.GetID()
{
return refID;
}
ITargetableType ITargetable.GetTargetableType()
{
return ITargetableType.PRef;
}
#if UNITY_EDITOR
private void OnDrawGizmos()
{
if (showHandle)
{
Color defaultGColor = GUI.color;
GUI.color = Color.cyan;
if (!string.IsNullOrEmpty(refID))
Handles.Label(transform.position, refID);
else
Handles.Label(transform.position, "REFERENCE_ID_NOT_ASSIGNED");
GUI.color = defaultGColor;
}
}
#endif
}
}