Firstborn/Assets/RPG Creation Kit/Scripts/Databases/Behaviours Database/BehaviourDatabaseFile.cs

52 lines
1.6 KiB
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
using RPGCreationKit.BehaviourTree;
using UnityEditor;
namespace RPGCreationKit
{
[System.Serializable]
public class BehavioursDatabaseDictionary : SerializableDictionary<string, RPGCK_BT> { }
[CreateAssetMenu(fileName = "New Behaviours Database", menuName = "RPG Creation Kit/Databases/New Behaviours Database", order = 1)]
public class BehaviourDatabaseFile : RckDatabase
{
[SerializeField] private List<RPGCK_BT> allBehaviours = new List<RPGCK_BT>();
public BehavioursDatabaseDictionary dictionary;
#if UNITY_EDITOR
[ContextMenu("Fill With All Items")]
public override void fill()
{
dictionary.Clear();
allBehaviours = GetAllInstances<RPGCK_BT>();
for (int i = 0; i < allBehaviours.Count; i++)
{
if (allBehaviours[i] != null)
{
Debug.Log(i + " " + allBehaviours[i].name);
dictionary.Add(allBehaviours[i].ID, allBehaviours[i]);
}
}
}
public static List<T> GetAllInstances<T>() where T : RPGCK_BT
{
string[] guids = AssetDatabase.FindAssets("t:" + typeof(T).Name);
List<T> a = new List<T>(guids.Length);
for (int i = 0; i < guids.Length; i++)
{
string path = AssetDatabase.GUIDToAssetPath(guids[i]);
a.Add(AssetDatabase.LoadAssetAtPath<T>(path));
}
return a;
}
#endif
}
}