2023-03-28 13:16:30 -04:00
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using System.Security.AccessControl;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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[CreateAssetMenu(fileName="Lighting Preset", menuName="Scriptables/Lighting Preset", order = 1)]
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public class SunLightPreset : ScriptableObject
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{
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public Gradient AmbientColor;
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public Gradient DirectionalColor;
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public Gradient FogColor;
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2023-04-24 18:54:43 -04:00
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public Gradient StarsVisability;
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2023-03-28 13:16:30 -04:00
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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