Firstborn/Library/PackageCache/com.unity.terrain-tools@4.0.5/Editor/TerrainTools/PaintHolesTool.cs

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2023-03-28 13:24:16 -04:00
using UnityEngine;
using UnityEngine.TerrainTools;
using UnityEditor.ShortcutManagement;
#if UNITY_2019_3_OR_NEWER
namespace UnityEditor.TerrainTools
{
internal class PaintHolesTool : TerrainPaintTool<PaintHolesTool>
{
[Shortcut("Terrain/Select Paint Holes Tool", typeof(TerrainToolShortcutContext), KeyCode.F8)]
static void SelectShortcut(ShortcutArguments args)
{
TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context;
context.SelectPaintTool<PaintHolesTool>();
TerrainToolsAnalytics.OnShortcutKeyRelease("Select Paint Holes Tool");
}
[SerializeField]
IBrushUIGroup m_commonUI;
private IBrushUIGroup commonUI {
get
{
if (m_commonUI == null)
{
m_commonUI = new DefaultBrushUIGroup(
"PaintHoles",
null,
DefaultBrushUIGroup.Feature.All,
new DefaultBrushUIGroup.FeatureDefaults { Strength = 0.99f }
);
m_commonUI.OnEnterToolMode();
}
return m_commonUI;
}
}
public override string GetName()
{
return "Paint Holes";
}
public override string GetDescription()
{
return "Masks out areas on the Terrain.\n\n" +
"Hold Ctrl + Click to erase masked areas.";
}
public override void OnEnterToolMode()
{
base.OnEnterToolMode();
commonUI.OnEnterToolMode();
}
public override void OnExitToolMode()
{
base.OnExitToolMode();
commonUI.OnExitToolMode();
}
public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
{
commonUI.OnInspectorGUI(terrain, editContext);
}
//Returns a negative value if ctrl is not held down (which will add holes), returns a positive value if ctrl is held down (which will remove holes)
float GetBrushStrength()
{
//Due to the way the brush preview tool renders its threshold stripe, it's best to clamp the brushStrength to avoid ugly aliasing
float brushStrength = Mathf.Clamp(commonUI.brushStrength, -254.0f/255.0f, 254.0f/255.0f);
brushStrength = Event.current.control ? brushStrength : -brushStrength;
return brushStrength;
}
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
{
commonUI.OnSceneGUI2D(terrain, editContext);
if (!editContext.hitValidTerrain && !commonUI.isInUse)
{
return;
}
// update brush UI group
commonUI.OnSceneGUI(terrain, editContext);
if (Event.current.type != EventType.Repaint)
{
return;
}
if (commonUI.isRaycastHitUnderCursorValid)
{
using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintHoles", editContext.brushTexture))
{
if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
{
PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
Material previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters);
float brushStrength = GetBrushStrength();
previewMaterial.SetFloat("_HoleStripeThreshold", 1.0f - Mathf.Abs(brushStrength));
previewMaterial.SetFloat("_UseAltColor", brushStrength > 0.0f ? 1.0f : 0.0f);
previewMaterial.SetFloat("_IsPaintHolesTool", 1.0f);
var texelCtx = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds());
Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial);
var filterRT = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width,
paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, filterRT, previewMaterial);
TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture,
editContext.brushTexture, brushXform, previewMaterial, 0);
texelCtx.Cleanup();
RTUtils.Release(filterRT);
}
}
}
}
public override bool OnPaint(Terrain terrain, IOnPaint editContext)
{
commonUI.OnPaint(terrain, editContext);
if (commonUI.allowPaint)
{
Vector2 uv = editContext.uv;
if (commonUI.ScatterBrushStamp(ref terrain, ref uv))
{
Texture brushTexture = editContext.brushTexture;
using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "PaintHoles", brushTexture))
{
Vector2 halfTexelOffset = new Vector2(0.5f / terrain.terrainData.holesResolution, 0.5f / terrain.terrainData.holesResolution);
BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, uv - halfTexelOffset, commonUI.brushSize, commonUI.brushRotation);
PaintContext paintContext = brushRender.AquireHolesTexture(true, brushXform.GetBrushXYBounds());
PaintContext paintContextHeight = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds());
// filter stack
Material mat = Utility.GetPaintHeightMaterial();
var brushMask = RTUtils.GetTempHandle(paintContextHeight.sourceRenderTexture.width, paintContextHeight.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
Utility.GenerateAndSetFilterRT(commonUI, paintContextHeight.sourceRenderTexture, brushMask, mat);
float brushStrength = GetBrushStrength();
Vector4 brushParams = new Vector4(brushStrength, 0.0f, 0.0f, 0.0f);
mat.SetTexture("_BrushTex", editContext.brushTexture);
mat.SetVector("_BrushParams", brushParams);
brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
brushRender.RenderBrush(paintContext, mat, (int)TerrainBuiltinPaintMaterialPasses.PaintHoles);
TerrainPaintUtility.EndPaintHoles(paintContext, "Terrain Paint - Paint Holes");
RTUtils.Release(brushMask);
}
}
}
return true;
}
}
}
#endif