Firstborn/Library/PackageCache/com.unity.render-pipelines..../Runtime/Overrides/LiftGammaGain.cs

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2023-03-28 13:24:16 -04:00
using System;
namespace UnityEngine.Rendering.Universal
{
[Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Lift, Gamma, Gain", typeof(UniversalRenderPipeline))]
public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent
{
[Tooltip("Use this to control and apply a hue to the dark tones. This has a more exaggerated effect on shadows.")]
public Vector4Parameter lift = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
[Tooltip("Use this to control and apply a hue to the mid-range tones with a power function.")]
public Vector4Parameter gamma = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
[Tooltip("Use this to increase and apply a hue to the signal and make highlights brighter.")]
public Vector4Parameter gain = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
public bool IsActive()
{
var defaultState = new Vector4(1f, 1f, 1f, 0f);
return lift != defaultState
|| gamma != defaultState
|| gain != defaultState;
}
public bool IsTileCompatible() => true;
}
}