48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
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using System;
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using NUnit.Framework;
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using NUnit.Framework.Interfaces;
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using NUnit.Framework.Internal;
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namespace Unity.Collections.Tests
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{
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#if UNITY_DOTSRUNTIME
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// Always ignore these tests
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internal class EmbeddedPackageOnlyTestAttribute : IgnoreAttribute {
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public EmbeddedPackageOnlyTestAttribute() : base("Only runs in the editor when this package is embedded or referenced locally.")
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{
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}
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}
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#else
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method)]
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internal class EmbeddedPackageOnlyTestAttribute : NUnitAttribute, IApplyToTest
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{
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public void ApplyToTest(Test test)
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{
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#if UNITY_EDITOR
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var assembly = test.Method?.TypeInfo?.Assembly ?? test.TypeInfo?.Assembly;
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if (assembly == null)
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{
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UnityEngine.Debug.LogError($"The {nameof(EmbeddedPackageOnlyTestAttribute)} attribute can only be applied to tests in an assembly.");
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return;
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}
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var package = UnityEditor.PackageManager.PackageInfo.FindForAssembly(assembly);
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if (package == null)
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{
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UnityEngine.Debug.LogError(
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$"The {nameof(EmbeddedPackageOnlyTestAttribute)} attribute can only be applied to tests in a package.");
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return;
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}
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if (package.source == UnityEditor.PackageManager.PackageSource.Embedded ||
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package.source == UnityEditor.PackageManager.PackageSource.Local)
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return;
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#endif
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test.RunState = RunState.Ignored;
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test.Properties.Add(PropertyNames.SkipReason, "Only runs in the editor when this package is embedded or referenced locally.");
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}
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}
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#endif
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}
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