Firstborn/Library/PackageCache/com.unity.collections@1.4.0/Unity.Collections.Tests/EmbeddedPackageOnlyTestAttr...

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2023-03-28 13:24:16 -04:00
using System;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace Unity.Collections.Tests
{
#if UNITY_DOTSRUNTIME
// Always ignore these tests
internal class EmbeddedPackageOnlyTestAttribute : IgnoreAttribute {
public EmbeddedPackageOnlyTestAttribute() : base("Only runs in the editor when this package is embedded or referenced locally.")
{
}
}
#else
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method)]
internal class EmbeddedPackageOnlyTestAttribute : NUnitAttribute, IApplyToTest
{
public void ApplyToTest(Test test)
{
#if UNITY_EDITOR
var assembly = test.Method?.TypeInfo?.Assembly ?? test.TypeInfo?.Assembly;
if (assembly == null)
{
UnityEngine.Debug.LogError($"The {nameof(EmbeddedPackageOnlyTestAttribute)} attribute can only be applied to tests in an assembly.");
return;
}
var package = UnityEditor.PackageManager.PackageInfo.FindForAssembly(assembly);
if (package == null)
{
UnityEngine.Debug.LogError(
$"The {nameof(EmbeddedPackageOnlyTestAttribute)} attribute can only be applied to tests in a package.");
return;
}
if (package.source == UnityEditor.PackageManager.PackageSource.Embedded ||
package.source == UnityEditor.PackageManager.PackageSource.Local)
return;
#endif
test.RunState = RunState.Ignored;
test.Properties.Add(PropertyNames.SkipReason, "Only runs in the editor when this package is embedded or referenced locally.");
}
}
#endif
}