Firstborn/Library/PackageCache/com.unity.visualscripting@1.../Editor/VisualScripting.State/Transitions/NesterStateTransitionAnalys...

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2023-03-28 13:24:16 -04:00
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Analyser(typeof(INesterStateTransition))]
public class NesterStateTransitionAnalyser<TGraphNesterStateTransition> : StateTransitionAnalyser<TGraphNesterStateTransition>
where TGraphNesterStateTransition : class, INesterStateTransition
{
public NesterStateTransitionAnalyser(GraphReference reference, TGraphNesterStateTransition transition) : base(reference, transition) { }
protected override IEnumerable<Warning> Warnings()
{
foreach (var baseWarning in base.Warnings())
{
yield return baseWarning;
}
if (transition.childGraph == null)
{
yield return Warning.Caution("Missing transition graph.");
}
if (transition.nest.hasBackgroundEmbed)
{
yield return Warning.Caution("Background embed graph detected.");
}
}
}
}