Firstborn/Library/PackageCache/com.unity.timeline@1.7.1/Runtime/Utilities/IPropertyPreview.cs

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2023-03-28 13:24:16 -04:00
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
/// <summary>
/// Implement this interface in a PlayableAsset to specify which properties will be modified when Timeline is in preview mode.
/// </summary>
public interface IPropertyPreview
{
/// <summary>
/// Called by the Timeline Editor to gather properties requiring preview.
/// </summary>
/// <param name="director">The PlayableDirector invoking the preview</param>
/// <param name="driver">PropertyCollector used to gather previewable properties</param>
void GatherProperties(PlayableDirector director, IPropertyCollector driver);
}
}