Firstborn/Library/PackageCache/com.unity.terrain-tools@4.0.3/Shaders/NoiseLib/None/Ridge.hlsl

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2023-03-28 13:24:16 -04:00
//////////////////////////////////////////////////////////////////////////
//
// DO NOT EDIT THIS FILE!! THIS IS AUTOMATICALLY GENERATED!!
// DO NOT EDIT THIS FILE!! THIS IS AUTOMATICALLY GENERATED!!
// DO NOT EDIT THIS FILE!! THIS IS AUTOMATICALLY GENERATED!!
//
//////////////////////////////////////////////////////////////////////////
#ifndef UNITY_TERRAIN_TOOL_NOISE_NoneRidge_INC
#define UNITY_TERRAIN_TOOL_NOISE_NoneRidge_INC
/*=========================================================================
Includes
=========================================================================*/
#include "Packages/com.unity.terrain-tools/Shaders/NoiseLib/Implementation/RidgeImpl.hlsl"
#include "Packages/com.unity.terrain-tools/Shaders/NoiseLib/NoiseCommon.hlsl"
/*=========================================================================
NoneRidge Noise Functions - Non-Fractal, Non-Warped
=========================================================================*/
float noise_NoneRidge( float pos )
{
return get_noise_Ridge( pos );
}
float noise_NoneRidge( float2 pos )
{
return get_noise_Ridge( pos );
}
float noise_NoneRidge( float3 pos )
{
return get_noise_Ridge( pos );
}
float noise_NoneRidge( float4 pos )
{
return get_noise_Ridge( pos );
}
#endif // UNITY_TERRAIN_TOOL_NOISE_NoneRidge_INC