49 lines
1.3 KiB
HLSL
49 lines
1.3 KiB
HLSL
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//////////////////////////////////////////////////////////////////////////
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//
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// DO NOT EDIT THIS FILE!! THIS IS AUTOMATICALLY GENERATED!!
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// DO NOT EDIT THIS FILE!! THIS IS AUTOMATICALLY GENERATED!!
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// DO NOT EDIT THIS FILE!! THIS IS AUTOMATICALLY GENERATED!!
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//
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//////////////////////////////////////////////////////////////////////////
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#ifndef UNITY_TERRAIN_TOOL_NOISE_NonePerlin_INC
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#define UNITY_TERRAIN_TOOL_NOISE_NonePerlin_INC
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/*=========================================================================
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Includes
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=========================================================================*/
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#include "Packages/com.unity.terrain-tools/Shaders/NoiseLib/Implementation/PerlinImpl.hlsl"
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#include "Packages/com.unity.terrain-tools/Shaders/NoiseLib/NoiseCommon.hlsl"
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/*=========================================================================
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NonePerlin Noise Functions - Non-Fractal, Non-Warped
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=========================================================================*/
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float noise_NonePerlin( float pos )
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{
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return get_noise_Perlin( pos );
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}
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float noise_NonePerlin( float2 pos )
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{
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return get_noise_Perlin( pos );
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}
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float noise_NonePerlin( float3 pos )
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{
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return get_noise_Perlin( pos );
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}
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float noise_NonePerlin( float4 pos )
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{
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return get_noise_Perlin( pos );
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}
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#endif // UNITY_TERRAIN_TOOL_NOISE_NonePerlin_INC
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