Firstborn/Library/PackageCache/com.unity.terrain-tools@4.0.3/Editor/TerrainTools/Erosion/Eroder.cs

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2023-03-28 13:24:16 -04:00
using UnityEngine;
using System.Collections.Generic;
namespace UnityEditor.TerrainTools
{
internal interface ITerrainEroder
{
void OnEnable();
void ErodeHeightmap(RenderTexture dest, Vector3 terrainDimensions, Rect domainRect, Vector2 texelSize, bool invertEffect = false);
Dictionary<string, RenderTexture> inputTextures { get; set; }
}
}