15 lines
382 B
C#
15 lines
382 B
C#
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using UnityEngine;
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using System.Collections.Generic;
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namespace UnityEditor.TerrainTools
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{
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internal interface ITerrainEroder
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{
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void OnEnable();
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void ErodeHeightmap(RenderTexture dest, Vector3 terrainDimensions, Rect domainRect, Vector2 texelSize, bool invertEffect = false);
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Dictionary<string, RenderTexture> inputTextures { get; set; }
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}
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}
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