Firstborn/Library/PackageCache/com.unity.terrain-tools@4.0.3/Documentation~/snippets/export-settings.md

6 lines
895 B
Markdown
Raw Normal View History

2023-03-28 13:24:16 -04:00
| **Property** | **Description** |
| ------------------ | ------------------------------------------------------------ |
| **Texture Type** | There are two available modes.<br/>&#8226; **Texture 2D**: Writes to an image format such as `.png`.<br/>&#8226; **Texture 3D**: Writes to an `.asset`, which Unity reads in as a 3D Texture. |
| **Dimensions** | Texture size, where **X** is width and **Y** is height. If you set the **Export Mode** to Texture3D, a third option for **Z** appears. This is the number of "slices" to use when Unity generates the 3D Texture. |
| **Texture Format** | A list of [Graphics Formats](https://docs.unity3d.com/ScriptReference/Experimental.Rendering.GraphicsFormat.html) supported by Unity for 2D image export. |
| **Export** | Click this button to open a dialog box that lets you save the noise. |