Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.8/Tests/Editor/UnitTests/TargetTests.cs

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2023-03-28 13:24:16 -04:00
using System.Linq;
using NUnit.Framework;
using UnityEngine;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph.UnitTests
{
[TestFixture]
class TargetTests
{
[OneTimeSetUp]
public void RunBeforeAnyTests()
{
Debug.unityLogger.logHandler = new ConsoleLogHandler();
}
[Test]
public void CanCreateBlankGraph()
{
GraphData graph = new GraphData();
graph.AddContexts();
Assert.IsNotNull(graph.activeTargets);
Assert.AreEqual(0, graph.activeTargets.Count());
}
public static bool s_ForceVFXFakeTargetVisible = false;
#if !VFX_GRAPH_10_0_0_OR_NEWER
//A barebone VFXTarget for testing coverage.
sealed class VFXTarget : UnityEditor.ShaderGraph.Target
{
public VFXTarget()
{
displayName = "Fake VFX Target"; //Should not be displayed outside the test runner.
isHidden = !s_ForceVFXFakeTargetVisible;
}
public override void GetActiveBlocks(ref UnityEditor.ShaderGraph.TargetActiveBlockContext context)
{
context.AddBlock(ShaderGraph.BlockFields.SurfaceDescription.BaseColor);
context.AddBlock(ShaderGraph.BlockFields.SurfaceDescription.Alpha);
}
public override void GetFields(ref TargetFieldContext context)
{
}
public override void Setup(ref TargetSetupContext context)
{
}
public override bool IsActive() => false;
public override bool WorksWithSRP(UnityEngine.Rendering.RenderPipelineAsset scriptableRenderPipeline)
{
return false;
}
public override void GetPropertiesGUI(ref TargetPropertyGUIContext context, System.Action onChange, System.Action<System.String> registerUndo)
{
}
}
#endif
[Test]
public void CanInitializeOutputTargets()
{
s_ForceVFXFakeTargetVisible = true;
GraphData graph = new GraphData();
graph.AddContexts();
graph.InitializeOutputs(new[] { new VFXTarget() }, null);
Assert.IsNotNull(graph.activeTargets);
Assert.AreEqual(1, graph.activeTargets.Count());
Assert.AreEqual(typeof(VFXTarget), graph.activeTargets.ElementAt(0).GetType());
s_ForceVFXFakeTargetVisible = false;
}
[Test]
public void CanAddTarget()
{
s_ForceVFXFakeTargetVisible = true;
GraphData graph = new GraphData();
graph.AddContexts();
var vfxTarget = graph.allPotentialTargets.FirstOrDefault(x => x is VFXTarget);
graph.SetTargetActive(vfxTarget);
Assert.IsNotNull(graph.activeTargets);
Assert.AreEqual(1, graph.activeTargets.Count());
Assert.AreEqual(vfxTarget, graph.activeTargets.ElementAt(0));
s_ForceVFXFakeTargetVisible = false;
}
[Test]
public void ActiveTargetsArePotentialTargets()
{
s_ForceVFXFakeTargetVisible = true;
GraphData graph = new GraphData();
graph.AddContexts();
var vfxTarget = new VFXTarget();
graph.SetTargetActive(vfxTarget);
Assert.IsTrue(graph.allPotentialTargets.Contains(vfxTarget));
s_ForceVFXFakeTargetVisible = false;
}
[Test]
public void GetTargetIndexWorks()
{
s_ForceVFXFakeTargetVisible = true;
GraphData graph = new GraphData();
graph.AddContexts();
int targetIndex = graph.GetTargetIndexByKnownType(typeof(VFXTarget));
Assert.IsTrue(targetIndex >= 0);
var vfxTarget = new VFXTarget();
graph.SetTargetActive(vfxTarget);
var targetIndex2 = graph.GetTargetIndex(vfxTarget);
Assert.AreEqual(targetIndex, targetIndex2);
var nonActiveVFXTarget = new VFXTarget();
Assert.AreEqual(-1, graph.GetTargetIndex(nonActiveVFXTarget));
s_ForceVFXFakeTargetVisible = false;
}
[Test]
public void CanRemoveTarget()
{
s_ForceVFXFakeTargetVisible = true;
GraphData graph = new GraphData();
graph.AddContexts();
var vfxTarget = new VFXTarget();
graph.InitializeOutputs(new[] { vfxTarget }, null);
graph.SetTargetInactive(vfxTarget);
Assert.IsNotNull(graph.activeTargets);
Assert.AreEqual(0, graph.activeTargets.Count());
s_ForceVFXFakeTargetVisible = false;
}
[Test]
public void CanSetBlockActive()
{
s_ForceVFXFakeTargetVisible = true;
GraphData graph = new GraphData();
graph.AddContexts();
graph.InitializeOutputs(new[] { new VFXTarget() }, new BlockFieldDescriptor[] { BlockFields.SurfaceDescription.BaseColor, BlockFields.SurfaceDescription.NormalTS });
// Block active state should match VFX Target's default GetActiveBlocks
var blocks = graph.GetNodes<BlockNode>().ToList();
Assert.AreEqual(2, blocks.Count);
Assert.AreEqual(BlockFields.SurfaceDescription.BaseColor, blocks[0].descriptor);
Assert.AreEqual(true, blocks[0].isActive);
Assert.AreEqual(BlockFields.SurfaceDescription.NormalTS, blocks[1].descriptor);
Assert.AreEqual(false, blocks[1].isActive);
s_ForceVFXFakeTargetVisible = false;
}
[Test]
public void CanUpdateBlockActiveState()
{
s_ForceVFXFakeTargetVisible = true;
GraphData graph = new GraphData();
graph.AddContexts();
graph.InitializeOutputs(new[] { new VFXTarget() }, new BlockFieldDescriptor[] { BlockFields.SurfaceDescription.BaseColor, BlockFields.SurfaceDescription.NormalTS });
// Remove VFX target
var vfxTarget = graph.allPotentialTargets.FirstOrDefault(x => x is VFXTarget);
graph.SetTargetInactive(vfxTarget);
var activeBlocks = graph.GetActiveBlocksForAllActiveTargets();
graph.UpdateActiveBlocks(activeBlocks);
// All blocks should be inactive as there are no active targets
var blocks = graph.GetNodes<BlockNode>().ToList();
Assert.AreEqual(2, blocks.Count);
Assert.AreEqual(BlockFields.SurfaceDescription.BaseColor, blocks[0].descriptor);
Assert.AreEqual(false, blocks[0].isActive);
Assert.AreEqual(BlockFields.SurfaceDescription.NormalTS, blocks[1].descriptor);
Assert.AreEqual(false, blocks[1].isActive);
s_ForceVFXFakeTargetVisible = false;
}
}
}