41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
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using System;
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using System.Linq;
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using UnityEditor.Graphing;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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class NodeSettingsView : VisualElement
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{
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VisualElement m_ContentContainer;
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public NodeSettingsView()
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{
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pickingMode = PickingMode.Ignore;
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styleSheets.Add(Resources.Load<StyleSheet>("Styles/NodeSettings"));
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var uxml = Resources.Load<VisualTreeAsset>("UXML/NodeSettings");
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uxml.CloneTree(this);
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// Get the element we want to use as content container
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m_ContentContainer = this.Q("contentContainer");
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RegisterCallback<MouseDownEvent>(OnMouseDown);
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RegisterCallback<MouseUpEvent>(OnMouseUp);
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}
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void OnMouseUp(MouseUpEvent evt)
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{
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evt.StopPropagation();
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}
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void OnMouseDown(MouseDownEvent evt)
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{
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evt.StopPropagation();
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}
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public override VisualElement contentContainer
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{
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get { return m_ContentContainer; }
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}
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}
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}
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