808 lines
30 KiB
C#
808 lines
30 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.Graphing.Util;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEngine.Rendering;
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using UnityEditor.Experimental.GraphView;
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using UnityEditor.Rendering;
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using UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers;
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using UnityEditor.ShaderGraph.Internal;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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using Node = UnityEditor.Experimental.GraphView.Node;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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sealed class MaterialNodeView : Node, IShaderNodeView, IInspectable
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{
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PreviewRenderData m_PreviewRenderData;
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Image m_PreviewImage;
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// Remove this after updated to the correct API call has landed in trunk. ------------
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VisualElement m_TitleContainer;
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new VisualElement m_ButtonContainer;
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VisualElement m_PreviewContainer;
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VisualElement m_PreviewFiller;
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VisualElement m_ControlItems;
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VisualElement m_ControlsDivider;
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VisualElement m_DropdownItems;
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VisualElement m_DropdownsDivider;
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IEdgeConnectorListener m_ConnectorListener;
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MaterialGraphView m_GraphView;
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public string inspectorTitle => $"{node.name} (Node)";
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public void Initialize(AbstractMaterialNode inNode, PreviewManager previewManager, IEdgeConnectorListener connectorListener, MaterialGraphView graphView)
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{
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styleSheets.Add(Resources.Load<StyleSheet>("Styles/MaterialNodeView"));
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styleSheets.Add(Resources.Load<StyleSheet>($"Styles/ColorMode"));
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AddToClassList("MaterialNode");
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if (inNode == null)
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return;
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var contents = this.Q("contents");
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m_GraphView = graphView;
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mainContainer.style.overflow = StyleKeyword.None; // Override explicit style set in base class
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m_ConnectorListener = connectorListener;
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node = inNode;
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viewDataKey = node.objectId;
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UpdateTitle();
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// Add disabled overlay
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Add(new VisualElement() { name = "disabledOverlay", pickingMode = PickingMode.Ignore });
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// Add controls container
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var controlsContainer = new VisualElement { name = "controls" };
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{
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m_ControlsDivider = new VisualElement { name = "divider" };
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m_ControlsDivider.AddToClassList("horizontal");
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controlsContainer.Add(m_ControlsDivider);
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m_ControlItems = new VisualElement { name = "items" };
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controlsContainer.Add(m_ControlItems);
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// Instantiate control views from node
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foreach (var propertyInfo in node.GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
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foreach (IControlAttribute attribute in propertyInfo.GetCustomAttributes(typeof(IControlAttribute), false))
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m_ControlItems.Add(attribute.InstantiateControl(node, propertyInfo));
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}
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if (m_ControlItems.childCount > 0)
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contents.Add(controlsContainer);
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// Add dropdowns container
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var dropdownContainer = new VisualElement { name = "dropdowns" };
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{
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m_DropdownsDivider = new VisualElement { name = "divider" };
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m_DropdownsDivider.AddToClassList("horizontal");
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dropdownContainer.Add(m_DropdownsDivider);
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m_DropdownItems = new VisualElement { name = "items" };
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dropdownContainer.Add(m_DropdownItems);
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UpdateDropdownEntries();
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}
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if (m_DropdownItems.childCount > 0)
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contents.Add(dropdownContainer);
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if (node.hasPreview)
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{
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// Add actual preview which floats on top of the node
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m_PreviewContainer = new VisualElement
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{
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name = "previewContainer",
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style = { overflow = Overflow.Hidden },
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pickingMode = PickingMode.Ignore
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};
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m_PreviewImage = new Image
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{
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name = "preview",
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pickingMode = PickingMode.Ignore,
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image = Texture2D.whiteTexture,
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};
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{
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// Add preview collapse button on top of preview
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var collapsePreviewButton = new VisualElement { name = "collapse" };
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collapsePreviewButton.Add(new VisualElement { name = "icon" });
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collapsePreviewButton.AddManipulator(new Clickable(() =>
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{
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SetPreviewExpandedStateOnSelection(false);
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}));
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m_PreviewImage.Add(collapsePreviewButton);
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}
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m_PreviewContainer.Add(m_PreviewImage);
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// Hook up preview image to preview manager
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m_PreviewRenderData = previewManager.GetPreviewRenderData(inNode);
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m_PreviewRenderData.onPreviewChanged += UpdatePreviewTexture;
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UpdatePreviewTexture();
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// Add fake preview which pads out the node to provide space for the floating preview
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m_PreviewFiller = new VisualElement { name = "previewFiller" };
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m_PreviewFiller.AddToClassList("expanded");
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{
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var previewDivider = new VisualElement { name = "divider" };
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previewDivider.AddToClassList("horizontal");
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m_PreviewFiller.Add(previewDivider);
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var expandPreviewButton = new VisualElement { name = "expand" };
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expandPreviewButton.Add(new VisualElement { name = "icon" });
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expandPreviewButton.AddManipulator(new Clickable(() =>
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{
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SetPreviewExpandedStateOnSelection(true);
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}));
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m_PreviewFiller.Add(expandPreviewButton);
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}
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contents.Add(m_PreviewFiller);
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UpdatePreviewExpandedState(node.previewExpanded);
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}
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base.expanded = node.drawState.expanded;
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AddSlots(node.GetSlots<MaterialSlot>());
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if (node is SubGraphNode)
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{
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RegisterCallback<MouseDownEvent>(OnSubGraphDoubleClick);
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}
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m_TitleContainer = this.Q("title");
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if (node is BlockNode blockData)
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{
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AddToClassList("blockData");
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m_TitleContainer.RemoveFromHierarchy();
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}
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else
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{
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SetPosition(new Rect(node.drawState.position.x, node.drawState.position.y, 0, 0));
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}
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// Update active state
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SetActive(node.isActive);
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// Register OnMouseHover callbacks for node highlighting
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RegisterCallback<MouseEnterEvent>(OnMouseHover);
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RegisterCallback<MouseLeaveEvent>(OnMouseHover);
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ShaderGraphPreferences.onAllowDeprecatedChanged += UpdateTitle;
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}
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public bool FindPort(SlotReference slotRef, out ShaderPort port)
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{
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port = inputContainer.Query<ShaderPort>().ToList()
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.Concat(outputContainer.Query<ShaderPort>().ToList())
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.First(p => p.slot.slotReference.Equals(slotRef));
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return port != null;
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}
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public void AttachMessage(string errString, ShaderCompilerMessageSeverity severity)
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{
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ClearMessage();
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IconBadge badge;
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if (severity == ShaderCompilerMessageSeverity.Error)
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{
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badge = IconBadge.CreateError(errString);
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}
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else
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{
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badge = IconBadge.CreateComment(errString);
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}
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Add(badge);
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if (node is BlockNode)
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{
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FindPort(node.GetSlotReference(0), out var port);
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badge.AttachTo(port.parent, SpriteAlignment.RightCenter);
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}
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else
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{
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badge.AttachTo(m_TitleContainer, SpriteAlignment.RightCenter);
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}
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}
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public void SetActive(bool state)
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{
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// Setup
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var disabledString = "disabled";
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var portDisabledString = "inactive";
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if (!state)
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{
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// Add elements to disabled class list
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AddToClassList(disabledString);
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var inputPorts = inputContainer.Query<ShaderPort>().ToList();
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foreach (var port in inputPorts)
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{
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port.AddToClassList(portDisabledString);
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}
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var outputPorts = outputContainer.Query<ShaderPort>().ToList();
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foreach (var port in outputPorts)
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{
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port.AddToClassList(portDisabledString);
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}
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}
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else
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{
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// Remove elements from disabled class list
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RemoveFromClassList(disabledString);
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var inputPorts = inputContainer.Query<ShaderPort>().ToList();
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foreach (var port in inputPorts)
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{
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port.RemoveFromClassList(portDisabledString);
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}
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var outputPorts = outputContainer.Query<ShaderPort>().ToList();
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foreach (var port in outputPorts)
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{
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port.RemoveFromClassList(portDisabledString);
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}
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}
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}
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public void ClearMessage()
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{
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var badge = this.Q<IconBadge>();
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badge?.Detach();
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badge?.RemoveFromHierarchy();
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}
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public void UpdateDropdownEntries()
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{
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if (node is SubGraphNode subGraphNode && subGraphNode.asset != null)
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{
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m_DropdownItems.Clear();
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var dropdowns = subGraphNode.asset.dropdowns;
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foreach (var dropdown in dropdowns)
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{
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if (dropdown.isExposed)
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{
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var name = subGraphNode.GetDropdownEntryName(dropdown.referenceName);
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if (!dropdown.ContainsEntry(name))
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{
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name = dropdown.entryName;
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subGraphNode.SetDropdownEntryName(dropdown.referenceName, name);
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}
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var field = new PopupField<string>(dropdown.entries.Select(x => x.displayName).ToList(), name);
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field.RegisterValueChangedCallback(evt =>
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{
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subGraphNode.owner.owner.RegisterCompleteObjectUndo("Change Dropdown Value");
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subGraphNode.SetDropdownEntryName(dropdown.referenceName, field.value);
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subGraphNode.Dirty(ModificationScope.Topological);
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});
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m_DropdownItems.Add(new PropertyRow(new Label(dropdown.displayName)), (row) =>
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{
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row.styleSheets.Add(Resources.Load<StyleSheet>("Styles/PropertyRow"));
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row.Add(field);
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});
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}
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}
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}
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}
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public VisualElement colorElement
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{
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get { return this; }
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}
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static readonly StyleColor noColor = new StyleColor(StyleKeyword.Null);
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public void SetColor(Color color)
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{
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m_TitleContainer.style.borderBottomColor = color;
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}
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public void ResetColor()
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{
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m_TitleContainer.style.borderBottomColor = noColor;
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}
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public Color GetColor()
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{
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return m_TitleContainer.resolvedStyle.borderBottomColor;
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}
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void OnSubGraphDoubleClick(MouseDownEvent evt)
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{
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if (evt.clickCount == 2 && evt.button == 0)
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{
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SubGraphNode subgraphNode = node as SubGraphNode;
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var path = AssetDatabase.GUIDToAssetPath(subgraphNode.subGraphGuid);
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ShaderGraphImporterEditor.ShowGraphEditWindow(path);
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}
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}
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public Node gvNode => this;
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[Inspectable("Node", null)]
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public AbstractMaterialNode node { get; private set; }
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public override bool expanded
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{
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get => base.expanded;
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set
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{
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if (base.expanded == value)
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return;
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base.expanded = value;
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if (node.drawState.expanded != value)
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{
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var ds = node.drawState;
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ds.expanded = value;
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node.drawState = ds;
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}
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foreach (var inputPort in inputContainer.Query<ShaderPort>().ToList())
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{
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inputPort.parent.style.visibility = inputPort.style.visibility;
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}
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RefreshExpandedState(); // Necessary b/c we can't override enough Node.cs functions to update only what's needed
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}
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}
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public override void BuildContextualMenu(ContextualMenuPopulateEvent evt)
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{
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if (evt.target is Node)
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{
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var canViewShader = node.hasPreview || node is SubGraphOutputNode;
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evt.menu.AppendAction("Copy Shader", CopyToClipboard,
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_ => canViewShader ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Hidden,
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GenerationMode.ForReals);
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evt.menu.AppendAction("Show Generated Code", ShowGeneratedCode,
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_ => canViewShader ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Hidden,
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GenerationMode.ForReals);
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if (Unsupported.IsDeveloperMode())
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{
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evt.menu.AppendAction("Show Preview Code", ShowGeneratedCode,
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_ => canViewShader ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Hidden,
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GenerationMode.Preview);
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}
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}
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base.BuildContextualMenu(evt);
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}
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void CopyToClipboard(DropdownMenuAction action)
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{
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GUIUtility.systemCopyBuffer = ConvertToShader((GenerationMode)action.userData);
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}
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public string SanitizeName(string name)
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{
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return new string(name.Where(c => !Char.IsWhiteSpace(c)).ToArray());
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}
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public void ShowGeneratedCode(DropdownMenuAction action)
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{
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string name = GetFirstAncestorOfType<GraphEditorView>().assetName;
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var mode = (GenerationMode)action.userData;
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string path = String.Format("Temp/GeneratedFromGraph-{0}-{1}-{2}{3}.shader", SanitizeName(name),
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SanitizeName(node.name), node.objectId, mode == GenerationMode.Preview ? "-Preview" : "");
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if (GraphUtil.WriteToFile(path, ConvertToShader(mode)))
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GraphUtil.OpenFile(path);
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}
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string ConvertToShader(GenerationMode mode)
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{
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var generator = new Generator(node.owner, node, mode, node.name, null);
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return generator.generatedShader;
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}
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void SetNodesAsDirty()
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{
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var editorView = GetFirstAncestorOfType<GraphEditorView>();
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var nodeList = m_GraphView.Query<MaterialNodeView>().ToList();
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editorView.colorManager.SetNodesDirty(nodeList);
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}
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void UpdateNodeViews()
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{
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var editorView = GetFirstAncestorOfType<GraphEditorView>();
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var nodeList = m_GraphView.Query<MaterialNodeView>().ToList();
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editorView.colorManager.UpdateNodeViews(nodeList);
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}
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public object GetObjectToInspect()
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{
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return node;
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}
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public void SupplyDataToPropertyDrawer(IPropertyDrawer propertyDrawer, Action inspectorUpdateDelegate)
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{
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if (propertyDrawer is IGetNodePropertyDrawerPropertyData nodePropertyDrawer)
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{
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nodePropertyDrawer.GetPropertyData(SetNodesAsDirty, UpdateNodeViews);
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}
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}
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private void SetSelfSelected()
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{
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m_GraphView.ClearSelection();
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m_GraphView.AddToSelection(this);
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}
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protected override void ToggleCollapse()
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{
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node.owner.owner.RegisterCompleteObjectUndo(!expanded ? "Expand Nodes" : "Collapse Nodes");
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expanded = !expanded;
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// If selected, expand/collapse the other applicable nodes that are also selected
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if (selected)
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{
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m_GraphView.SetNodeExpandedForSelectedNodes(expanded, false);
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}
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}
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void SetPreviewExpandedStateOnSelection(bool state)
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{
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// If selected, expand/collapse the other applicable nodes that are also selected
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if (selected)
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{
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m_GraphView.SetPreviewExpandedForSelectedNodes(state);
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}
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else
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{
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node.owner.owner.RegisterCompleteObjectUndo(state ? "Expand Previews" : "Collapse Previews");
|
||
|
node.previewExpanded = state;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool CanToggleNodeExpanded()
|
||
|
{
|
||
|
return !(node is BlockNode) && m_CollapseButton.enabledInHierarchy;
|
||
|
}
|
||
|
|
||
|
void UpdatePreviewExpandedState(bool expanded)
|
||
|
{
|
||
|
node.previewExpanded = expanded;
|
||
|
if (m_PreviewFiller == null)
|
||
|
return;
|
||
|
if (expanded)
|
||
|
{
|
||
|
if (m_PreviewContainer.parent != this)
|
||
|
{
|
||
|
Add(m_PreviewContainer);
|
||
|
m_PreviewContainer.PlaceBehind(this.Q("selection-border"));
|
||
|
}
|
||
|
m_PreviewFiller.AddToClassList("expanded");
|
||
|
m_PreviewFiller.RemoveFromClassList("collapsed");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (m_PreviewContainer.parent == m_PreviewFiller)
|
||
|
{
|
||
|
m_PreviewContainer.RemoveFromHierarchy();
|
||
|
}
|
||
|
m_PreviewFiller.RemoveFromClassList("expanded");
|
||
|
m_PreviewFiller.AddToClassList("collapsed");
|
||
|
}
|
||
|
UpdatePreviewTexture();
|
||
|
}
|
||
|
|
||
|
void UpdateTitle()
|
||
|
{
|
||
|
if (node is SubGraphNode subGraphNode && subGraphNode.asset != null)
|
||
|
title = subGraphNode.asset.name;
|
||
|
else
|
||
|
{
|
||
|
if (node.sgVersion < node.latestVersion)
|
||
|
{
|
||
|
if (node is IHasCustomDeprecationMessage customDeprecationMessage)
|
||
|
{
|
||
|
title = customDeprecationMessage.GetCustomDeprecationLabel();
|
||
|
}
|
||
|
else if (ShaderGraphPreferences.allowDeprecatedBehaviors)
|
||
|
{
|
||
|
title = node.name + $" (Deprecated V{node.sgVersion})";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
title = node.name + $" (Deprecated)";
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
title = node.name;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void UpdateShaderPortsForSlots(bool inputSlots, List<MaterialSlot> allSlots, ShaderPort[] slotShaderPorts)
|
||
|
{
|
||
|
VisualElement portContainer = inputSlots ? inputContainer : outputContainer;
|
||
|
var existingPorts = portContainer.Query<ShaderPort>().ToList();
|
||
|
foreach (ShaderPort shaderPort in existingPorts)
|
||
|
{
|
||
|
var currentSlotId = shaderPort.slot.id;
|
||
|
int newSlotIndex = allSlots.FindIndex(s => s.id == currentSlotId);
|
||
|
if (newSlotIndex < 0)
|
||
|
{
|
||
|
// slot doesn't exist anymore, remove it
|
||
|
if (inputSlots)
|
||
|
portContainer.Remove(shaderPort.parent); // remove parent (includes the InputView)
|
||
|
else
|
||
|
portContainer.Remove(shaderPort);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
var newSlot = allSlots[newSlotIndex];
|
||
|
slotShaderPorts[newSlotIndex] = shaderPort;
|
||
|
|
||
|
// these should probably be in an UpdateShaderPort(shaderPort, newSlot) function
|
||
|
shaderPort.slot = newSlot;
|
||
|
shaderPort.portName = newSlot.displayName;
|
||
|
|
||
|
if (inputSlots) // input slots also have to update the InputView
|
||
|
UpdatePortInputView(shaderPort);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void OnModified(ModificationScope scope)
|
||
|
{
|
||
|
UpdateTitle();
|
||
|
SetActive(node.isActive);
|
||
|
if (node.hasPreview)
|
||
|
UpdatePreviewExpandedState(node.previewExpanded);
|
||
|
|
||
|
base.expanded = node.drawState.expanded;
|
||
|
|
||
|
switch (scope)
|
||
|
{
|
||
|
// Update slots to match node modification
|
||
|
case ModificationScope.Topological:
|
||
|
{
|
||
|
var slots = node.GetSlots<MaterialSlot>().ToList();
|
||
|
// going to record the corresponding ShaderPort to each slot, so we can order them later
|
||
|
ShaderPort[] slotShaderPorts = new ShaderPort[slots.Count];
|
||
|
|
||
|
// update existing input and output ports
|
||
|
UpdateShaderPortsForSlots(true, slots, slotShaderPorts);
|
||
|
UpdateShaderPortsForSlots(false, slots, slotShaderPorts);
|
||
|
|
||
|
// check if there are any new slots that must create new ports
|
||
|
for (int i = 0; i < slots.Count; i++)
|
||
|
{
|
||
|
if (slotShaderPorts[i] == null)
|
||
|
slotShaderPorts[i] = AddShaderPortForSlot(slots[i]);
|
||
|
}
|
||
|
|
||
|
// make sure they are in the right order
|
||
|
// by bringing each port to front in declaration order
|
||
|
// note that this sorts input and output containers at the same time
|
||
|
foreach (var shaderPort in slotShaderPorts)
|
||
|
{
|
||
|
if (shaderPort != null)
|
||
|
{
|
||
|
if (shaderPort.slot.isInputSlot)
|
||
|
shaderPort.parent.BringToFront();
|
||
|
else
|
||
|
shaderPort.BringToFront();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
RefreshExpandedState(); // Necessary b/c we can't override enough Node.cs functions to update only what's needed
|
||
|
|
||
|
foreach (var listener in m_ControlItems.Children().OfType<AbstractMaterialNodeModificationListener>())
|
||
|
{
|
||
|
if (listener != null)
|
||
|
listener.OnNodeModified(scope);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ShaderPort AddShaderPortForSlot(MaterialSlot slot)
|
||
|
{
|
||
|
if (slot.hidden)
|
||
|
return null;
|
||
|
|
||
|
ShaderPort port = ShaderPort.Create(slot, m_ConnectorListener);
|
||
|
if (slot.isOutputSlot)
|
||
|
{
|
||
|
outputContainer.Add(port);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
var portContainer = new VisualElement();
|
||
|
portContainer.style.flexDirection = FlexDirection.Row;
|
||
|
var portInputView = new PortInputView(slot) { style = { position = Position.Absolute } };
|
||
|
portContainer.Add(portInputView);
|
||
|
portContainer.Add(port);
|
||
|
inputContainer.Add(portContainer);
|
||
|
|
||
|
// Update active state
|
||
|
if (node.isActive)
|
||
|
{
|
||
|
portInputView.RemoveFromClassList("disabled");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
portInputView.AddToClassList("disabled");
|
||
|
}
|
||
|
}
|
||
|
port.OnDisconnect = OnEdgeDisconnected;
|
||
|
|
||
|
return port;
|
||
|
}
|
||
|
|
||
|
void AddSlots(IEnumerable<MaterialSlot> slots)
|
||
|
{
|
||
|
foreach (var slot in slots)
|
||
|
AddShaderPortForSlot(slot);
|
||
|
// Make sure the visuals are properly updated to reflect port list
|
||
|
RefreshPorts();
|
||
|
}
|
||
|
|
||
|
void OnEdgeDisconnected(Port obj)
|
||
|
{
|
||
|
RefreshExpandedState();
|
||
|
}
|
||
|
|
||
|
static bool GetPortInputView(ShaderPort port, out PortInputView view)
|
||
|
{
|
||
|
view = port.parent.Q<PortInputView>();
|
||
|
return view != null;
|
||
|
}
|
||
|
|
||
|
public void UpdatePortInputTypes()
|
||
|
{
|
||
|
var portList = inputContainer.Query<ShaderPort>().ToList();
|
||
|
portList.AddRange(outputContainer.Query<ShaderPort>().ToList());
|
||
|
foreach (var anchor in portList)
|
||
|
{
|
||
|
var slot = anchor.slot;
|
||
|
anchor.portName = slot.displayName;
|
||
|
anchor.visualClass = slot.concreteValueType.ToClassName();
|
||
|
|
||
|
if (GetPortInputView(anchor, out var portInputView))
|
||
|
{
|
||
|
portInputView.UpdateSlotType();
|
||
|
UpdatePortInputVisibility(portInputView, anchor);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
foreach (var control in m_ControlItems.Children())
|
||
|
{
|
||
|
if (control is AbstractMaterialNodeModificationListener listener)
|
||
|
listener.OnNodeModified(ModificationScope.Graph);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void UpdatePortInputView(ShaderPort port)
|
||
|
{
|
||
|
if (GetPortInputView(port, out var portInputView))
|
||
|
{
|
||
|
portInputView.UpdateSlot(port.slot);
|
||
|
UpdatePortInputVisibility(portInputView, port);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void UpdatePortInputVisibility(PortInputView portInputView, ShaderPort port)
|
||
|
{
|
||
|
SetElementVisible(portInputView, !port.slot.isConnected);
|
||
|
port.parent.style.visibility = port.style.visibility;
|
||
|
portInputView.MarkDirtyRepaint();
|
||
|
}
|
||
|
|
||
|
void SetElementVisible(VisualElement element, bool isVisible)
|
||
|
{
|
||
|
const string k_HiddenClassList = "hidden";
|
||
|
|
||
|
if (isVisible)
|
||
|
{
|
||
|
// Restore default value for visibility by setting it to StyleKeyword.Null.
|
||
|
// Setting it to Visibility.Visible would make it visible even if parent is hidden.
|
||
|
element.style.visibility = StyleKeyword.Null;
|
||
|
element.RemoveFromClassList(k_HiddenClassList);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
element.style.visibility = Visibility.Hidden;
|
||
|
element.AddToClassList(k_HiddenClassList);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SGBlackboardRow GetAssociatedBlackboardRow()
|
||
|
{
|
||
|
var graphEditorView = GetFirstAncestorOfType<GraphEditorView>();
|
||
|
if (graphEditorView == null)
|
||
|
return null;
|
||
|
|
||
|
var blackboardController = graphEditorView.blackboardController;
|
||
|
if (blackboardController == null)
|
||
|
return null;
|
||
|
|
||
|
if (node is KeywordNode keywordNode)
|
||
|
{
|
||
|
return blackboardController.GetBlackboardRow(keywordNode.keyword);
|
||
|
}
|
||
|
|
||
|
if (node is DropdownNode dropdownNode)
|
||
|
{
|
||
|
return blackboardController.GetBlackboardRow(dropdownNode.dropdown);
|
||
|
}
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
void OnMouseHover(EventBase evt)
|
||
|
{
|
||
|
// Keyword/Dropdown nodes should be highlighted when Blackboard entry is hovered
|
||
|
// TODO: Move to new NodeView type when keyword node has unique style
|
||
|
var blackboardRow = GetAssociatedBlackboardRow();
|
||
|
if (blackboardRow != null)
|
||
|
{
|
||
|
if (evt.eventTypeId == MouseEnterEvent.TypeId())
|
||
|
{
|
||
|
blackboardRow.AddToClassList("hovered");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
blackboardRow.RemoveFromClassList("hovered");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void UpdatePreviewTexture()
|
||
|
{
|
||
|
if (m_PreviewRenderData.texture == null || !node.previewExpanded)
|
||
|
{
|
||
|
m_PreviewImage.visible = false;
|
||
|
m_PreviewImage.image = Texture2D.blackTexture;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_PreviewImage.visible = true;
|
||
|
m_PreviewImage.AddToClassList("visible");
|
||
|
m_PreviewImage.RemoveFromClassList("hidden");
|
||
|
if (m_PreviewImage.image != m_PreviewRenderData.texture)
|
||
|
m_PreviewImage.image = m_PreviewRenderData.texture;
|
||
|
else
|
||
|
m_PreviewImage.MarkDirtyRepaint();
|
||
|
|
||
|
if (m_PreviewRenderData.shaderData.isOutOfDate)
|
||
|
m_PreviewImage.tintColor = new Color(1.0f, 1.0f, 1.0f, 0.3f);
|
||
|
else
|
||
|
m_PreviewImage.tintColor = Color.white;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void Dispose()
|
||
|
{
|
||
|
foreach (var portInputView in inputContainer.Query<PortInputView>().ToList())
|
||
|
portInputView.Dispose();
|
||
|
|
||
|
var propRow = GetAssociatedBlackboardRow();
|
||
|
// If this node view is deleted, remove highlighting from associated blackboard row
|
||
|
if (propRow != null)
|
||
|
{
|
||
|
propRow.RemoveFromClassList("hovered");
|
||
|
}
|
||
|
|
||
|
node = null;
|
||
|
userData = null;
|
||
|
if (m_PreviewRenderData != null)
|
||
|
{
|
||
|
m_PreviewRenderData.onPreviewChanged -= UpdatePreviewTexture;
|
||
|
m_PreviewRenderData = null;
|
||
|
}
|
||
|
ShaderGraphPreferences.onAllowDeprecatedChanged -= UpdateTitle;
|
||
|
}
|
||
|
}
|
||
|
}
|