Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Data/Legacy/SlotReference0.cs

14 lines
209 B
C#
Raw Normal View History

2023-03-28 13:24:16 -04:00
using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph.Legacy
{
[Serializable]
class SlotReference0
{
public int m_SlotId;
public string m_NodeGUIDSerialized;
}
}