16 lines
239 B
C#
16 lines
239 B
C#
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using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph.Legacy
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{
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[Serializable]
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class GroupData0
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{
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public string m_GuidSerialized;
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public string m_Title;
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public Vector2 m_Position;
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}
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}
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