Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Data/Legacy/AbstractMaterialNode0.cs

21 lines
453 B
C#
Raw Normal View History

2023-03-28 13:24:16 -04:00
using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph.Legacy
{
[Serializable]
class AbstractMaterialNode0
{
public string m_GuidSerialized;
public List<SerializationHelper.JSONSerializedElement> m_SerializableSlots;
public string m_PropertyGuidSerialized;
public string m_KeywordGuidSerialized;
public string m_GroupGuidSerialized;
}
}