Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.8/Documentation~/Internal-Inspector.md

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2023-03-28 13:24:16 -04:00
# Graph Inspector
## Description
The **Graph Inspector** makes it possible for you to interact with any selectable graph elements and graph-wide settings for a [Shader Graph Asset](Shader-Graph-Asset.md). You can use the **Graph Inspector** to edit attributes and default values.
When you open a Shader Graph, the **Graph Inspector** displays the **[Graph Settings](Graph-Settings-Menu.md)** tab by default. Graph-wide settings for that specific Shader Graph appear in this tab.
## How to use
Select a node in the graph to display settings available for that node in the **Graph Inspector**. Settings available for that node appear in the **Node Settings** tab of the Graph Inspector. For example, if you select a Property node either in the graph or the [Blackboard](Blackboard.md), the **Node Settings** tab displays attributes of the Property that you can edit.
![](images/InternalInspectorBlackboardProperty.png)
Graph elements that currently work with the Graph Inspector:
- [Properties](https://docs.unity3d.com/Manual/SL-Properties.html)
![](images/InternalInspectorGraphProperty.png)
- [Keywords](Keywords.md)
![](images/keywords_enum.png)
- [Custom Function nodes](Custom-Function-Node.md)
![](images/Custom-Function-Node-File.png)
- [Subgraph Output nodes](Sub-graph.md)
![](images/Inspector-SubgraphOutput.png)
- [Per-node precision](Precision-Types.md)
![](images/Inspector-PerNodePrecision.png)
Graph elements that currently do not work with the Graph Inspector:
- Edges
- [Sticky Notes](Sticky-Notes.md)
- Groups
## Material Override
Enabling the [Allow Material Override](surface-options.md) option in the Graph Settings makes it possible for you to override certain graph properties via the Material Inspector.
![](images/materialoverride1.PNG)
![](images/materialoverride2.PNG)