Firstborn/Library/PackageCache/com.unity.render-pipelines..../Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl

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2023-03-28 13:24:16 -04:00
#ifndef SG_SHADOW_PASS_INCLUDED
#define SG_SHADOW_PASS_INCLUDED
PackedVaryings vert(Attributes input)
{
Varyings output = (Varyings)0;
output = BuildVaryings(input);
PackedVaryings packedOutput = (PackedVaryings)0;
packedOutput = PackVaryings(output);
return packedOutput;
}
half4 frag(PackedVaryings packedInput) : SV_TARGET
{
Varyings unpacked = UnpackVaryings(packedInput);
UNITY_SETUP_INSTANCE_ID(unpacked);
SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked);
#if _ALPHATEST_ON
clip(surfaceDescription.Alpha - surfaceDescription.AlphaClipThreshold);
#endif
return 0;
}
#endif