38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
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using UnityEditor.Rendering.Universal.Path2D;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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class ShadowCaster2DShapeTool : PathEditorTool<ShadowCasterPath>
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{
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const string k_ShapePath = "m_ShapePath";
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protected override IShape GetShape(Object target)
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{
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return (target as ShadowCaster2D).shapePath.ToPolygon(false);
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}
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protected override void SetShape(ShadowCasterPath shapeEditor, SerializedObject serializedObject)
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{
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serializedObject.Update();
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var pointsProperty = serializedObject.FindProperty(k_ShapePath);
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pointsProperty.arraySize = shapeEditor.pointCount;
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for (var i = 0; i < shapeEditor.pointCount; ++i)
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pointsProperty.GetArrayElementAtIndex(i).vector3Value = shapeEditor.GetPoint(i).position;
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// This is untracked right now...
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serializedObject.ApplyModifiedProperties();
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ShadowCaster2D shadowCaster = target as ShadowCaster2D;
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if (shadowCaster != null)
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{
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int hash = LightUtility.GetShapePathHash(shadowCaster.shapePath);
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shadowCaster.shapePathHash = hash;
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}
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}
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}
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}
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